Main Idea
Word Math
Story Questions
Multiple Choice
Main Character
100

Jill got a new phone today, she did so many things on it. Her phone was stolen,  she couldn't find it. When she did, she did many things on it.

What is the main idea?

Jill and her new phone.

100

Travis wanted a new console, but he had a timper-tantrum.  He was mad because he did not get it.

Why is this passage so important?

A. Travis and his console

B. Timper-Tantrum

C.  He was mad because he did not get it.

A. Travis and his console.

100

James is going to the city for a concert. 

Why is James going to the city?

A. To meet a friend at a concert.

B. To go to a concert.

C. To sleep.

A & B. To meet a friend at a concert and go to a concert.

A & B.  To meet a friend at a concert and go to a concert. 
100
Michael got his tablet took for a week because of his actions at school. Mike is very very mad. 

**

**

Why do you think Michael is mad?

A. Because he got his tablet took. 

B. Because he was being bad at school. 

C. Because he was having a timper tantrum. 

D. All of the above.

-----

A. Because he got his tablet took.

-----

100

VMike was a quiet, imaginative boy who loved spending his afternoons exploring the woods behind his house. With a small backpack filled with snacks and a trusty flashlight, he’d wander through the tall trees, pretending to be a brave adventurer on a quest to find hidden treasure. His mind was always buzzing with stories—stories of secret kingdoms, magical creatures, and mysterious caves just waiting to be discovered. Though he didn’t have many friends, Mike didn’t mind. He enjoyed his own company, finding joy in the little things, like the way the sunlight filtered through the leaves or how the wind made the branches sway in a gentle dance. To Mike, the world was full of wonder, and every day brought a new adventure.

Mike is the main character.

200

In the cozy corner of Suzy’s room, sunlight streamed through the curtains, casting a warm glow on her latest treasure—a sleek, jet-black PlayStation. Suzy had saved up for months, diligently setting aside her allowance and birthday money. Her heart raced as she unboxed the console, its glossy surface reflecting her wide-eyed excitement.

The first time Suzy powered it on, the screen flickered to life, and she was transported to a realm of pixels and possibilities. The controller fit snugly in her hands, its buttons promising countless adventures. Suzy’s imagination soared as she navigated virtual landscapes, battling dragons, solving puzzles, and racing against time.

Late into the night, she whispered secrets to her PlayStation—confessions of dreams and fears, victories and defeats. It became her confidante, a silent companion in a world that sometimes felt too big. Suzy’s laughter echoed through the room as she mastered games, each victory a testament to her determination.

Her parents marveled at the transformation. Suzy, once a shy bookworm, now held animated conversations about game strategies and character backstories. She formed alliances with players across continents, sharing victories and defeats in a language that transcended borders.

But it wasn’t just about the games. Suzy discovered a community—a tribe of fellow adventurers who cheered her on, celebrated her milestones, and offered advice when she stumbled. She learned resilience, patience, and the joy of exploration. And in those late-night sessions, when the world outside slept, Suzy found solace in the glow of her PlayStation.

As seasons changed, so did Suzy. Her PlayStation became more than a console; it was a portal to courage, creativity, and camaraderie. She named it “Stella,” after the brightest star in the night sky—a guiding light that led her through quests both digital and real.

And so, Suzy’s story unfolded—a girl and her PlayStation, weaving memories across time and space. Together, they conquered galaxies, rewrote destinies, and whispered secrets into the pixelated night.

The main idea of the text is the heartwarming tale of Suzy and her newfound PlayStation. Suzy’s journey unfolds as she embraces her console, discovering not only a world of virtual adventures but also a community of fellow gamers. Through late-night sessions, laughter, and determination, Suzy’s PlayStation becomes more than just a gaming device—it becomes a portal to courage, creativity, and camaraderie. The story weaves memories across time and space, celebrating the transformative power of imagination and connection.

200

Alice and Bob are playing a game with a fair six-sided die. Each of them takes turns rolling the die, starting with Alice. The first person to roll a 6 wins the game. What is the probability that Alice wins the game on her first roll?


To find the probability that Alice wins the game on her first roll, we need to consider the possible outcomes of her first roll. Since the die has six sides, each numbered from 1 to 6, the probability of rolling a 6 on any given roll is 1661.

Since Alice rolls first, the probability that she wins on her first roll is simply the probability of rolling a 6, which is 1661. Therefore, the probability that Alice wins the game on her first roll is 1661.


200

Michael Jackson started dancing on stage and stopped 10 minutes later. 

How long did Michael Jackson dance?

A. 10 minutes

B. He didn't dance

C. I don't know

A. 10 Minutes

300

In the quiet cul-de-sac where Alex lived, anticipation hung thick in the air. His heart raced as he stood before the gleaming automobile—a sleek silver sedan with a hint of new-car scent. It was a gift from his parents, a reward for acing his exams and demonstrating unwavering determination.

The moment Alex slid into the driver’s seat, the world shifted. The engine purred to life, and the dashboard lights danced like constellations. His fingers grazed the steering wheel, and suddenly, he was no longer just a boy—he was a captain, charting unexplored territories.

The asphalt stretched out before him, an open canvas. Alex gripped the wheel, his foot hovering over the gas pedal. The engine roared, and he eased forward, the car responding with a gentle surge. Wind tousled his hair as he navigated the neighborhood streets, each turn a revelation.

Neighbors peeked from behind curtains, their curiosity piqued. Alex waved, feeling a newfound sense of belonging. The car became an extension of himself—a vessel for dreams, a conduit to freedom. He imagined road trips to distant lands, the hum of tires on highways, and the thrill of discovery.

As twilight painted the sky, Alex parked in his driveway, the engine settling into a contented hum. He stepped out, gazing at the car’s sleek lines. It wasn’t just a vehicle; it was possibility incarnate. Adventures awaited—mountain roads, coastal drives, and midnight escapades.

That night, Alex lay in bed, the car keys tucked under his pillow. He whispered promises to the moon, vowing to explore every nook and cranny. And as sleep claimed him, he dreamed of winding roads, sunsets through the windshield, and the intoxicating scent of gasoline.

For Alex, the new car wasn’t merely transportation; it was a ticket to a world where horizons stretched beyond the horizon. And so, with each turn of the key, he embarked on a journey—a boy and his car, hurtling toward the unknown.


The main idea of the passage is the transformative power of receiving a new car as a gift and the sense of freedom, adventure, and possibility it brings to the protagonist, Alex. The car symbolizes more than just transportation; it represents newfound independence and the opportunity to explore uncharted territories, both literally and metaphorically.


300

If I have 134 pizzaaz and i get 12 more pizzaaz how much do i have??

A. 145

B. 146

C. 147

B.146

400




In the bustling streets of downtown, Kile's anticipation was palpable as he clutched the sleek box containing his new phone. It was a long-awaited upgrade, a reward for his dedication and hard work. With trembling hands, he peeled away the plastic wrapping, revealing the glossy surface that promised endless possibilities.

As Kile powered on the device, a surge of excitement coursed through him. The screen lit up in a vibrant display of colors, beckoning him into a world of connectivity and innovation. With each swipe and tap, he felt a sense of empowerment, as if holding the keys to a digital kingdom in the palm of his hand.

With his new phone in tow, Kile embarked on a journey of exploration. From social media platforms to productivity apps, he delved into a myriad of functionalities, eager to unlock the full potential of his device. Every feature discovered felt like uncovering a hidden treasure, fueling his enthusiasm even further.

The camera, in particular, became Kile's favorite tool for capturing moments frozen in time. With each snap of the shutter, he immortalized memories with friends and family, transforming ordinary scenes into works of art. The world became his canvas, and his phone, the brush with which he painted his experiences.



The main idea of the passage about Kile and his new phone is the transformative impact of technology on his life, highlighting themes of empowerment, connectivity, and adaptability. The phone serves as a catalyst for Kile's exploration of digital realms, enhancing his productivity, creativity, and communication skills. It becomes not just a device, but an integral part of his daily life, facilitating connections with others and offering a gateway to a world of possibilities. 


400

Robert had 15 phones, he got 124 more.

How much does he have?

139

500

IKEA is a multinational conglomerate known for its ready-to-assemble furniture, home accessories, and kitchen appliances. Founded in Sweden in 1943 by Ingvar Kamprad, IKEA has grown into one of the world's largest retailers of affordable, stylish furnishings, with stores in over 40 countries. Renowned for its flat-pack design and minimalist aesthetic, IKEA offers a wide range of products designed to maximize space and functionality while remaining accessible to a diverse customer base. With a commitment to sustainability and innovative design, IKEA continues to shape the global home furnishing industry and influence trends in interior design.

The main idea of the passage is that IKEA is a global retailer known for its affordable, stylish, and functional furniture and home products, with a focus on sustainability and innovative design. Founded in Sweden in 1943, IKEA has grown into one of the world's largest retailers, influencing trends in interior design and maximizing space efficiency through its flat-pack products

500

Gram had 4 chocolates from valentines day. He got 14 more, how much does he have now?

18


500

**Robert and the Book of Wonders**


Robert was a quiet, curious boy who loved to read, though not the kind of books most kids his age read. While other children devoured comic books or adventure stories, Robert spent his free time in the musty corners of the library, exploring old, forgotten books. It was in one of these dusty corners that he discovered the most extraordinary book of all.


It happened on a rainy afternoon, the kind of day when the sky was so gray it felt like the world had fallen into a deep sleep. Robert had been looking for something new, something different, when he noticed a leather-bound book tucked away on the top shelf. Its cover was worn, and the title was nearly unreadable, but there was something about it that called to him. He pulled the book down carefully, as though afraid it might crumble in his hands.


The moment he opened it, a faint shimmer of light seemed to pulse from the pages. At first, he thought it was just his imagination, but then the words on the pages began to shift and change. The book wasn’t like any other he had ever seen—its stories didn’t just stay still. They moved, as if the book itself was alive.


Curious, Robert began reading. The first story was about a boy who could talk to animals, a gift that allowed him to discover hidden worlds no one else could see. As Robert read the story, he suddenly felt a strange sensation. The world around him seemed to blur, and when he looked down, he was no longer in the library. He was standing in a lush forest, surrounded by birds and squirrels who were talking to each other in a language only he could understand.


"Hello, Robert!" said a small bird with bright blue feathers. "We’ve been waiting for you."


"Waiting for me?" Robert asked, astonished.


"Yes," the bird chirped. "The book chose you. You’ve entered the story. Come with us, and we’ll show you the wonders of the forest."


Robert followed the bird, his heart racing with excitement and wonder. He spent what felt like hours—maybe days—exploring the forest, meeting creatures that could change shape, trees that whispered ancient secrets, and streams that sparkled with the colors of the rainbow. Each page he turned brought a new adventure, a new world to explore. 


But as Robert delved deeper into the book, he noticed something strange. The more he read, the more the worlds he visited seemed to overlap. The forest with talking animals began to fade, replaced by a vast desert filled with enormous sand dunes that moved like waves in the ocean. The desert, in turn, morphed into a towering mountain range where the snow glowed a soft pink at sunset. 


With every turn of the page, Robert’s journey became more intense. The book was no longer just a window into other worlds; it was pulling him in, blurring the line between the stories and reality. He could feel the wind on his face, smell the flowers in the air, and even taste the cool water from a mountain stream. Each new world seemed to change him, to shape him into someone more adventurous, more courageous.


Then, one day, as Robert was reading about a kingdom in the clouds where people flew on giant birds, something unexpected happened. The pages of the book started to blur. The words turned into a jumble of letters, and the scenes around him flickered like a broken television. Panic rose in Robert’s chest. He flipped through the pages, desperate to find the story that would bring him back to the library, back to safety.


But the book wouldn’t cooperate. It seemed to be telling him something: *The journey isn’t over. You have to choose your path.*


Robert paused. It took a moment for the realization to hit him—he wasn’t just reading a book; he was part of it. The book was waiting for him to decide how the story would end.

In the story **"Robert and the Book of Wonders,"** Robert is engaged in an extraordinary adventure. Initially, he is a quiet and curious boy who enjoys reading, particularly old and forgotten books in the library. He discovers a mysterious leather-bound book, which seems to come alive as he opens it. As Robert reads, he is transported into the worlds within the book, experiencing magical realms where he meets talking animals, shape-shifting creatures, and landscapes that constantly shift and change.


Throughout the story, Robert is both a reader and a participant. As he continues reading, he becomes part of the stories themselves, interacting with the environments and characters. The more he reads, the more immersive his experience becomes, with the book blurring the line between fiction and reality. His adventure takes him to various fantastical places—forests, deserts, and mountain ranges—where his perception of the world and himself begins to transform.


However, when the book begins to glitch and its worlds become unstable, Robert faces a challenge. He realizes that the book is no longer just a passive story; it is waiting for him to make a choice, to determine how his journey will end. In this moment, Robert is no longer simply a reader—he is an active participant in shaping his own story, learning that his choices matter and that the adventure is in his hands.