Awful Abilities
Interesting Items
Mysterious Mechanics
Barbaric Bosses
Amazing Artifacts
100

This ability isn't even this bad, but I wanted David to have a chance, and it's Commando's most mediocre ability, providing very little mobility or speed and no damage.

Tactical Dive
100

This white healing item is highly prized by slowpokes like some of you, healing under a certain movement condition.

Bustling Fungus

100
Activating this is the goal of all the normal levels before the moon. It's not called the fountain.

Teleporter

100

This is the final boss, and T-Man's best friend (despite killing him any time they meet)

Mithrix

100

This is the artifact that you pick if you want to fail, since one person losing their life ends the run.

Death

200

This primary fire belongs to the Engineer, and is one of the worst in the game.

Bouncing Grenades

200

This green item has the extremely useless description "...and his music was electric." but actually causes attacks to sometimes summon lighting to arcs to nearby enemies. 

Ukelele

200

Activating this randomly spawning interactable will DOUBLE the number of bosses at the teleporter

Shrine of the Mountain

200

This late game boss has a giant sun attack that really sucks.

Grandparent

200

This artifact is pretty much all upside, to the point of perhaps being overpowered, but some people simply hate picking items.

Command

300

This ability is actually extremely good, providing a lot of Captain's damage- until you go to one of the Hidden Realms, such as the Void Fields, and find out that it's disabled all of a sudden.

Orbital Probe

300

This boss item summons an Beetle Guard to fight alongside the player.

Queen's Gland

300

This special interactable guarantees a gold portal at the end of the teleport event- at a steep price.

Altar of Gold

300

This boss summons lots of beetle minions to fight for her.

Beetle Queen

300

I unlocked this artifact to give people a chance to experiment with other characters, but you all vote against it.

Metamorphosis

400

This passive WOULD be good on most characters, but it throws away Acrid's unique percent health damage gimmick for just normal damage scaling.

Blight

400

This might legitimately be the worst green item in the game, requiring multiple item and character synergies to even FUNCTION

Death Mark

400

This important difficulty mechanic, related to time, works differently with Mithrix, who has no ceiling.

Level scaling

400

This boss has a ranged "punch" that hits a telegraphed ground AoE, and a continous damage laser beam.

Stone Titan

400

No, actually, this is the one you pick if you want to fail, since while it quintuples your damage, it reduces your health by 90%.

Glass

500

This Engineer unlock ability APPEARS to be all upside- but in reality, it has worse range, DPS, and item synergy than his default option for the slot

TR58 Carbonizer Turret

500

This legendary item can cause hilarious chain reactions that destroy huge groups of monsters, as each death summons more projectiles to attack anything left alive.

Ceremonial Dagger

500

This important passive stat is massively reduced on the Monsoon difficulty, but increased by the Titanic Knurl item.

Health regeneration

500

This boss has a huge AoE that triggers when it's at low health- get behind cover!

Wandering Vagrant

500

This artifact is really only useful if you want to get the achievement for beating an elite boss, honeslty. I guess it makes Wake of Vultures into a way better item, at least, considering it makes every enemy into an elite.

Honor