Hade's RNG
Untitled Mining Game
Sol's RNG
REx: Reincarnated
Miscellaneous
100

This removed aura from Sol's RNG now resides in Hade's RNG with a new name.

Cheatreal or Chromatic: EXOTIC

100

This layer is at the very bottom of World 1.

The Void

100

This is the rarest aura needed to craft the Exo-Gauntlet.

Exotic

100

This is the rarest ore in terms of base, unadjusted rarity, not accounting for things like cave types.

Spectral Epinephrine

100

What is the most popular RNG game in terms of visits?

Sol's RNG

200

This aura is the rarest display rarity aura within the game.

Defiance

200

This is the rarest tier within the game in terms of Base RNG.

Fingulated

200

This is the highest display rarity aura in the game. (As of Era 7)

GARGANTUA

200

This is the rarest cave type.

Goldstone

200

This RNG Game is famous for having a unique mechanic that diverged it from many others, making it considered extremely innovative upon release.

Hade's RNG (Fighting Mechanic)

300

This item is the cheapest equipable in terms of crafting.

PURE Gwa Gwa

300

This is the rarest ore in the game, having a rarity of 1,000,000,000,000.

Titanimith

300

This is the rarest mutation aura in the game. (As of Era 7)

Overture: History

300

This color of ore turns yellow when Ionized in World 1.

Green

300

The name of NPC who gave you the Valentine's Day Quests in Sol's RNG.

Lime

400

This aura is the rarest one to contain a custom moveset.

Lofi

400

This tier is the first tier in which a sound other than the traditional RareSpawn sound will be played. (In otherwords, first tier to do a Superchill)

Exotic

400

This aura is currently a dev-exclusive, but is confirmed to be made obtainable in Era 8.

SOVEREIGN

400

These 2 dev-exclusive ores were removed from peoples inventories due to being too similar to other ones. (Must Name Both)

Deadly Bubblegram and Heavenly Bubblegram

400

This RNG game used to be known for having completely fake rarities, before being reworked into a legit game.

Stud's RNG

500

In the Pre-Release version of the game, this aura had a mutation tag, despite not having a original aura to be a mutation of.

BLACK HOLE: TON 618

500

This ore has the following spawn message: 


STEATH-1052 // HAS SUCCESSFULLY INJECTED ITSELF INTO THE MINES.



ANOMALY 1052

500

This Dev-Exclusive aura is the only aura in the game to change a core game mechanic, that being the current biome.

赤い満月 (Red Full Moon)

500

This gear has the following description. "Some say you can use this as a war horn. Not sure why that would be useful.."

Hollow Cornucopia 

500

This is the subject of the following Wiki Page.


The Biomes/Weather/Time system is comprised of a pack of unique events that visually apply to the map and affect the chance of obtaining exclusive auras for that biome. The system operates similarly to the rolling system used by players to acquire auras, but instead, it is rolled every second. For instance, if the Starfall biome has a 1 in 7,500 chance of appearing, then every second, the system will "roll" to determine if the Starfall biome should appear or not.

Currently, there are 6 biomes as of Era 7 (Normal, Hell, Starfall, Corruption, Null and Glitched) and 3 weathers (Windy, Snowy, and Rainy) in the game. Time is not included due to it being its own separate system.

When a biome or weather spawns, players will be alerted in the chat, notifying them about which biome has spawned.

Breakthrough

Most auras (excluding Glitch & Oppression due to them being glitched biome exclusives) can also be obtained outside of their natural biome through a system known as breakthrough. Each biome has a respective multiplier, which increases the rarity of biome auras if their native biome is present. For example, rolling an ABYSSAL HUNTER with Rainy active would have its rarity at 1/100,000,000, while its rarity in any other biome is increased to 1/400,000,000. The biome multipliers are 3x for Windy, 3x for Snowy, 4x for Rainy, 5x for Corruption, 6x for Hell, 10x for Starfall, 1000x for Null, and none for Glitch (as it reunites every multiplier from every event). In Era 7, the definition of "breakthrough" was changed so that breakthroughs are now getting auras at a lower chance inside a specific biome.[1]


Biomes - Sol's RNG