Roguelike Games
Roguelike game mechanics
Roguelike Trivia
Roguelike Terminologies
Roguelike game specific mechanics
100

This Roguelike was first released on Newgrounds as a Flash game, and is strongly themed around Christianity.

The Binding of Isaac


100

Every Roguelike has this type of generation as it's main mechanic.

Random generation/Procedural generation

100

The first Roguelikes took heavy inspiration from this table-top game.

Dungeons and Dragons

100

A single playthrough in Roguelikes is usually referred to as what?

Run/A run

100

In 'Enter the Gungeon,' rolling does these 4 things.

Immunity to bullets, and jumping over gaps, traps and tables.

200

In this Roguelike, you fight through the layers of Underworld with help from the Gods of Olympus to make it to the surface.

Hades

200

Most modern Roguelikes let you earn what through achievements or in-game currency?

Permanent upgrades/Item unlocks

200

Some of the first Roguelikes ever made used this kind of user interface.

Text-based User Interface

200

Some modern Roguelikes give you the option to restart at the end, while still keeping all of your loot. What is this commonly referred to?

Looping/A loop

200

In 'Cult of the Lamb,' this is one of the core mechanics/resources for your followers as a cult leader to maintain.

Faith

300

This Roguelike uses guns and bullets as it's main theme.

Enter the Gungeon

300

One of the main mechanics in Roguelikes is this kind of death system.

Permadeath

300

What game was used to coin the term 'Roguelike?'

Rogue

300

In all games with random outcomes, but most notably in Roguelikes, when hoping for a good outcome, players "pray" to what?

RNG/RNGesus

300

In 'Vampire Survivors,' getting specific max level weapons and item combos makes this kind of weapon upon opening a chest.

Evolved weapon/Weapon evolution

400

This game matches the fundamental Roguelike mechanic of dungeon exploration with the mechanics of a rhythm game.

Crypt of the NecroDancer

400

Most often, Roguelikes use what kind of exploration system?

Dungeon exploration/Dungeon Crawler

400

At the International Roguelike Development Conference in 2008, players and developers established a definition for Roguelikes, called what?

Berlin Interpretation

400

While not exclusive to, but most widely frowned upon in Roguelikes, loading a previous save to reverse a bad decision, is referred to as what?

Save-scumming

400

In 'Gunfire Reborn,' beating the game at the highest difficulty unlocks this new difficulty.

Reincarnation, 200 bonus points for number of Reincarnation tiers.

500

In this Roguelike, you seek to slay a reclusive king in the hopes of curing a disease riddled among the people.

Dead Cells

500

This popular subgenre of Roguelikes, such as Slay The Spire, Balatro, Luck Be a Landlord, and Inscryption, use this as a sub-mechanic.

Deck Building

500

This game is the very first Roguelike ever made.

 Beneath Apple Manor: Bonus points for what year it was released, 1978

500

Permanent upgrades that are bought with in-game currency are sometimes referred to as this instead of 'permanent upgrades'

Meta-Upgrades

500

In 'Noita,' players can tinker with the order in which spells are cast to create strong combinations, normally only while in temples. What perk lets you do this anywhere?

Tinker Anywhere