Rooms
Doors
Doors Subfloors
Pressure
Pressure Subfloors
100

The typical first entity you meet.

Who is A-60

100

The most common entity people first die to on their first blind playthrough.

Who is Rush

100

The earliest possible subfloor you must access to unlock the backdoor

Which is the rooms

100

The rush-like entity

Who is angler

100

The subfloor with a gun

Which is operation heartburn

200

The non-official entity that has doors origins which resides in the rooms

Who is A-90, A-120

200

The entity who chases players down relentlessly, also known for having many forms

Who is seek

200

The most annoying entity in the rooms considered by most people

Who is A-90

200

The dupe-like entity

Who is the good people (the p.AI.nter and the mask of sadness)

200

The subfloor known to be the hardest

Which are endless, endless firewall, the vault

300

The original design for A-120

Who is A-200

300

The entity reached at doors 50, 110, 125, and 175

Who is the figure

300

The timer related entity

Who is Haste

300

The halfway shop keeper who is also required for a separate ending

Who is Sebastian Solace (Z-13)

300

The easier version of the vault

What is the hunted

400

The entity you die to almost guaranteedly due to extreme speeds and requiring high reaction time

A-60, A-200

400

The only subfloor that has multiple entrances

Which is the outdoors

400

The chronological last subfloor

What is the outdoors

400

The badge unlocked for obtaining the secret ending

Which is "Stick to the Script"

400
The subfloor considered to be the easiest

What is the raveyard

500

The ending in rooms happens after you die at door __ or higher

Which is A-200

500

The amount of floors and subfloors

What is 5

500

The hardest subfloor achievement

What is A-1000 (aka my legs are killing me)

500

The most joked upon entity, a non-angler-variant

Who is pandemonium

500

The subfloor which you unlock after the main game

What is modified runs