Perception
Game User Experience
Memory
Emotions in Games
Ethics in Game Design
100

How the brain organizes what we see in games.

What is perception?

100

Designing games to make them fun and easy to play.

What is User Experience (UX)?

100

The type of memory that helps you remember short tasks in a game.

What is working memory?

100

How positive feelings keep players hooked.

What is motivation?

100

A concern about making games too addictive.

What is player exploitation?

200

A game feature that tests how players see or navigate.

What is visual perception or spatial awareness?

200

Why games should be easy to control and understand.

What is usability?

200

How much information we can hold in short-term memory.

What is 3-4 items?

200

How game controls should feel satisfying to players.

What is game feel?

200

How game design can be made fair and open to everyone.

What is accessibility?

300

Using what we already know to understand what we see.

What is top-down processing?

300

Two important parts of making a game user-friendly.

What are clear signs and feedback?

300

The difference between remembering learned skills and recalling factual information in games.

What is the difference between explicit memory and implicit memory?

300

How a good story or characters make players care.

What is emotional engagement?

300

Why it's important to be careful with loot boxes.

What is avoiding manipulative design?

400

A visual factor like brightness or sharpness in games.

What is visual clarity or spatial frequency?

400

How repeating patterns in design help players learn the game.

What is consistency?

400

Games require us to remember things we learned earlier using this.

What is long-term memory?

400

How surprises in games keep players interested.

What is novelty?

400

Tricking players into spending or playing more.

What is dark UX?

500

How understanding what we see helps us get into the game world.

What is mental representation?

500

A way to test how players feel about a game.

What is user testing?

500

Practicing game controls helps you remember how to use them by this function.

What is muscle memory?

500

How emotions make players feel part of the game world.

What is emotional immersion?

500

Overworking game developers is called this.

What is developer crunch?