DD: What is the largest barrier to access internationally?
Infrastructure
100
What is an avatar?
Your digital representation of yourself
100
Who believes that TV is presents an unvarbished truth of what is happening in the real world? What is that concept called?
<3. Magic Window.
100
Finish the sentence: Agenda setting proposes that media may not . . .
tell you what to think, but it does tell you what to think about.
100
What is the public debate on violence most concerned with?
Aggressive behavior/copycat violence.
200
What does looking at top box office hits show us that audiences are looking for?
Familiarity - stories & characters that they've seen before.
200
What is the term for the experience of deep immersion in which you lose sense of time and space which is attained by a balance of challenge and skill?
Flow.
200
What is next-step reality?
It must appear plausible and add a little something more than everyday life.
200
What dimension of objectivity falls short of blatantly making stuff up, but is also a willful distortion by a journalist?
Bias
200
About what percentage of top-selling games contain violence?
90 (89%).
300
Why is TV a particularly challenging medium to tell stories in?
- Commercials - frequent interruptions
- Needs to be compelling enough to keep viewers interested but simple enough for them to pick it up part way through.
Not user controlled (some combo is acceptable).
300
What kind of gamer would be most likely to most enjoy game play that allows them to display to others all of the goods and resources they've earned?
Achievers
300
What is the uncanny valley?
The dip in liking/comfort when robots become too real - as they appear more familiar we can feel revulsion.
300
Name one positive and one negative concerning the use of story formulas by journalists
- Efficient - allow journalists do quickly select info & write stories
- Become routine and used to a certain format that is hard to break over time. 5 W's and H isn't the best for human comprehension.
300
According to cultivation theory, _______________ perceive the real world to be more like the TV world, namely they perceive it to be more ___________.
heavy viewers of TV
violent.
400
What type of media/information technology are Hispanics and Blacks more likely to use more than Whites?
Smartphones - more likely to text, pictures, use apps, go online, basically all the things.
400
Demonstrate/ give an example of a way of gaming that employs spatial mapping.
-Where movements on screen mimic real life - Wii stabbing, DDR moves etc.
400
Name two dimensions of reality that the Walking Dead (zombies etc.) could meet, i.e. be viewed as succeeding in being real.
What is a drawback of media and technology allowing more interactivity in politics?
-Accountability is lower for online interactions
- Digital Divide - issues of access.
400
What does symbolic catharsis theory suggest violent media is good for? Is it supported by data?
At purging/discharging aggression/arousal through game play instead of something bad. NO.
500
In the Jackson et al. reading, what was one relationship found between information technology/media and academic performance?
1. Longer lifetime access to IT was associated with better grades
2. More time spent playing video games was associated with worse grades.
500
Twitter and blogs are to Opinion-Sharing the same way that ______________ is Living.
Second Life - online virtual worlds.
500
What dimension of reality is most often employed by people to determine the degree of reality in a media message?
Plausability - Could it happen?
500
Why is presenting news out of context a problem?
If you don't present appropriate background information, audiences get an unclear/mis-informed view of an issue.
500
When a video game player cooperates in a violent video game with others to reach a common goal, what did the reading find was an outcome after gameplay?
Those who cooperated in the game were more likely to cooperate in real life after - even with out-group members.