Logic
Motion
Control
Size and Direction
Sensing
100

true AND true

What is true

100

Teleports the sprite to a specific location

Go to x: y:

100

A loop that never stops

What is a forever loop

100

Which direction style only allows sprites to look two directions

What is left/right

100

How would we check is the mouse was on top of a sprite

Touching mouse pointer

200

true OR false

what is true

200
Shows the sprite moving across the screen over a period of time.

What is glide?

200

A way to help your program make decisions

What is an if statment
200

Which directional style locks a sprite in a given direction

Do not rotate

200

How would we check if a sprite was in contact with a specific color

What is touching color
300

NOT<true OR true>

What is false?

300

I would use this block to avoid my sprite going off the edge of the screen

In on edge, bounce

300

Have the program pause for a certain amount of time

What is wait

300

Which directional style lets the sprite flip upside down

All around

300

How would we check if one color was touching another color

color is touching color

400

True AND <false OR false>

What is false

400

Where is the origin in the scratch platform

The center; 0,0

400

A way to have a program repeat a certain piece of code.

What is a loop

400

What is the standard size of a sprite

What is 100

400

How would we check if the space key had been pressed

Key (space) pressed

500

NOT<false AND <true OR false>>

What is true?

500

What direction would the sprite move using [move 10 steps]

Whatever the direction was set to
500

if(5<5)

{

     Say Hello

}

else

{

     Say Goodbye

}

Goodbye!

500

What is the standard direction for every sprite 

What is 90

500

How would we check if the mouse has been clicked

What is mouse clicked?