Code a sprite to move 10 steps over and over forever. What loop would you use?
forever loop with move 10 steps inside
Make a sprite glide to the top-right corner (x: 240, y: 180) in 1 second.
glide 1 secs to x: 240 y: 180
You want to tell another sprite to start dancing when the game starts. What block do you use?
broadcast [Dance] and other sprite uses when I receive [Dance]
Make your sprite do a simple dance using at least two different costumes and a loop.
Use next costume inside a repeat or forever loop, maybe with a wait block between.
Make a sprite spin in a circle nonstop. What block would help?
forever → turn 15 degrees
Code a sprite to play a sound only if the space key is pressed.
when space key pressed → play sound [sound]
Code a simple score counter that goes up by 1 when you touch a star.
Use a variable (Score), if <touching Star?> then change Score by 1
Create a “keep clicking” game: when you click the sprite, the score goes up.
when this sprite clicked → change score by 1
You want the sprite to jump up and come back down again. How can you do this with blocks?
change y by 50 then change y by -50, with wait blocks in between
Make a sprite say the name typed into an “answer” block after asking.
ask "What’s your name?" → say (join "Hi " answer)
You want one sprite to disappear when another sprite is clicked. How do you do that?
Sprite 1: when this sprite clicked → broadcast [Hide]; Sprite 2: when I receive [Hide] → hide
Create a sprite that moves in a square path using movement and turning blocks.
repeat 4 → move 100 steps → turn 90 degrees
A sprite should flap its wings (change costume) every time it moves. What blocks would help?
Inside a forever loop: next costume + move steps
Code a sprite to move randomly when clicked.
hen this sprite clicked → go to x: pick random -240 to 240 y: pick random -180 to 180
How do you make a variable called “Points” show on screen but not let players change it?
Answer: Make a variable, check “for all sprites,” then show it with show variable
Make a sprite hide for 5 seconds when it touches a specific object, then show again.
if <touching Object?> then hide → wait 5 seconds → show
Code a sprite to bounce left and right forever. What’s one way to do this?
forever → move 10 steps, then if on edge, bounce
Build a sprite that chases the mouse pointer forever.
forever → point towards mouse-pointer → move 10 steps
Code two sprites that switch back and forth when the space key is pressed (one hides, the other shows).
when space key pressed → broadcast “Switch”; both sprites use when I receive [Switch] with hide/show logic
Build a simple chase game: one sprite chases the player-controlled sprite, and if it touches it, it says “Got you!”
se forever → point towards Player → move steps, and add if <touching Player> then say "Got you!"