The Moral of the Story is...
Dream Out Loud
GOOOOALS!!!
Express Yourself!
"Shall We Play a Game?"
100

The fable is a story of this.

What is "self-discovery, planning, and attaining one's dream?"

100

This assessment is used to identify students' interests, aptitudes, and potential dream career.

What is Career Scope?

100

"A goal without a plan is just a...."

What is a "wish?"

100
These happen on every other Thursday.
What are presentations?
100

"EGO" is an acronym for this.

What is the "Economy Game Organizer" spreadsheet?

200

This is another term for Shu-Ha-Ri.

What is "the art of learning?"

200

This form moves students from an initial immediate experience, to a mediate experience, to a valued mediate experience in Shu-Ha-Ri.

What is the Dream Organizer?

200

These are the levels of ownership students attain in RP3.


What are Beginner, Intermediate, and Independent?

200

These people evaluate and give feedback on how well the SHU student presented.

Who are your Shu-Ha-Ri teacher and fellow SHU classmates?

200

This is how students can make extra money in the Economy Game.

What are Bonus Opportunities?

300

These help students place Fable topics into a context for a purpose.

What are the video links?

300

All of the Self-Assessments are designed to help students for this purpose. 

What is "discover who you are?"

300

After students acquire and apply their skills using the RP3 forms, they are expected to be able to do this at the Independent Level?

What is transfer (their planning skills)?

300

By presenting on their academic progress, status in the game, and future goals it becomes this for the student.

What is "real?"

300

This is what students "run into" in the game, and most likely in life at some point.

What are "Life Variables?"