Learning vs Performance
Characteristics of Skills
Classification of Skills
Abilities in Sport
Performance Curves
100

What is one key difference between learning and performance?

Learning is relatively permanent; performance is temporary and can fluctuate.

100

Define a skilled movement.

 A movement achieving a goal with maximum efficiency and minimal energy.

100

What is the difference between open and closed skills?

Open = affected by environment; Closed = predictable, self-paced.

100

 What is the definition of ability according to Schmidt? 

 “An inherited, enduring trait that supports motor and cognitive activities.”

100

What does a linear performance curve show?

Performance improves steadily with practice.

200

Name two characteristics of learning.

 Linked to practice/experience; relatively permanent; not a fluke.

200

What does “fluency” mean in the context of skill execution?

 Smooth, natural movement without hesitation.

200

Define gross and fine motor skills.

Gross = large muscle movements (e.g., sprinting); Fine = small, precise movements (e.g., snooker).

200

Name the three categories of ability. 

 Psychomotor, Perceptual, Gross Motor.

200

Describe a positive acceleration curve.

Slow initial improvement, then rapid progress.

300

What does a plateau in a learning curve indicate?

No improvement in performance despite continued practice.

300

Name three characteristics that distinguish a skilled performer from a novice.

Fluent, consistent, efficient vs. jerky, awkward, inconsistent.

300

What does the pacing continuum measure? 

Control over timing and speed—self-paced vs externally paced.

300

Give an example of a perceptual ability and explain its importance. 

 Goalkeeper adjusting position based on ball trajectory—critical for decision-making.

300

What factors might lead to a plateau in performance?

Fatigue, boredom, poor coaching, lack of fitness, injury.

400

Describe the “S-shaped” learning curve and what it represents.

Slow start → rapid improvement → slowed progress due to cognitive challenges.

400

 Explain the role of cognitive skills in sport.

Involve decision-making, strategy, and understanding game situations.

400

Give an example of a serial skill and explain why it fits that category. 

Triple jump—series of discrete movements in a set order.

400

How do psychomotor abilities influence performance in sport? 

Enhance fine motor control, reaction time, and coordination—key for skill execution.

400

How can performance curves be used for goal setting?

Track progress, identify plateaus, and set realistic goals.

500

Suggest three strategies to help a performer overcome a plateau.

Vary practice, set new goals, give feedback, offer rewards, rest periods, re-establish fitness.

500

Describe how motor, perceptual, and cognitive skills interact during gameplay.

 Motor = execution; Perceptual = interpreting stimuli; Cognitive = decision-making. All work together.

500

Place “receiving a pass in netball” on all four skill continuums and justify your choices.

  • Environmental: Open (unpredictable pass) 

  • Movement: Gross (large muscle groups) 

  • Pacing: Externally paced (depends on teammate) 

  • Continuity: Serial (catch → control → pass) 

500

 Explain the nature vs. nurture debate in relation to ability and skill development.  

Nature = genetics (innate ability); Nurture = environment/training. Both influence skill development.

500

Compare and contrast all five performance curves with examples from sport.

  • S-shaped: Typical gross motor skill learning 

  • Linear: Steady improvement 

  • Positive Acceleration: Slow start, faster later 

  • Negative Acceleration: Fast start, slows down 

  • Plateau: No change over time