Properties of sound
Production sound
Mics and cables
Post sound
Sound design approaches
100

The number of times a sound vibrates per second is measured in 

Hz (Hertz)

100
Boom should always be plugged into this channel on a mixer.

What is channel 1

100

Always wrap sound cables in this way.

What is over-under

100

An audition session file is the equivalent to this kind of file in premiere.

What is a project file 

100

When you use background ambience to make it sound like your actors are really in a cafe.

What is realism

200

Bit-depth refers to the ability to record this property of sound well.

What is volume

200

You want to record levels of dialogue around these levels on set.

What are peaks around -12 (when the mixer goes into yellow)

200

When you boom mic from above, you want to be this far away from a person's forehead/between their eyebrows

What is 12-18 inches
200

The kind of file you need to submit for someone to hear your finished sound, uncompressed.

What is a wav or aif file. 

200

When you use a bunch of different sounds back to back to create an sound design effect. 

What is montage

300

These patterns tell you where a mic will pick up sound well or poorly

What are polar patterns
300

If you want to sync sound and video using timecode, use this mode on camera.

What is free run 

300

When you use a countryman lav, make sure this is on the mic when you put it away.

What is the black frequency response cap 

300

The first step in post sound mix is always

Importing and organizing 

300

When you strip out all the sounds but one that the actor is focusing on. 

What is surrealism. 

400

If a recorder can record a sample rate of 48kHz, what is the maximum pitch it can record?

What is 24 kHz

400

The zoom H4 Essentials always records this bit-depth of audio

What is 32-bit float

400

When someone is sweaty, use this clip for a mic.

Vampire clip

400

You must properly license these for your intended distribution destination

What are all music, effects, and added sound

400

When you get into the head of a character with sound design, but it is not an extreme effect. 

Hyper-reality

500

A boom mic has this kind of polar pattern.

What is hyperdirectional

500

Single-system sound is when you record in this way.

What is with sound straight to camera.

500

You must use phantom power (or a battery in the mic) on these kinds of mics

Boom mics

500

In a traditional narrative film, always focus first on this element on your post sound mix.

What is dialogue

500
When you hear the lines of people speaking inside, but the shot is from outside. 

What is stretched reality.