Lighting Goals & Vocab
Fixtures & Gear
Sound Equipment
Sound Cues & Concepts
Music & Lights
100

This is the primary goal of theatrical lighting — deciding what the audience can and cannot do this.  

See

100

These traditional theatrical lights run very hot and use a gel to change their single fixed color.

Halogen lights

100

This type of microphone hangs from the battens above the stage and picks up ambient sounds and the overall blend.

Overhead mic

100

Shows use this document to record all necessary cues throughout a performance, used alongside the script.

Sound cue sheet

100

In music, this term refers to volume changes, matched in lighting by bright or dim looks.

Dynamics

200

A general fill of light and color across the entire stage is called this.

A wash

200

These lights cost more upfront but last longer, use less energy, and can switch colors mid-performance.

LED lights
200

The element, cable, and pack are all parts of this type of microphone used to amplify individual performers.

Body mic

200

Sound design helps establish this — giving the audience clues about how to feel and where/when they are.

Mood, tone, and location/time

200

This part of a song is the high-energy or emotional peak — cue the major lighting changes.

The Chorus

300

A pre-programmed light look saved into the computer's cue list is called this.

A Cue

300

A stencil or template placed in front of a light source to control the shape of the emitted light.

A gobo

300

This software system, used at CPMA, builds all sound and video cues and runs on a laptop.

QLab

300

In the A Wrinkle in Time example, this was the very first sound cue.

Wind blowing

300

This part of a song contrasts with the rest and calls for dramatic lighting shifts.

The bridge

400

This vocabulary term describes when all stage and house lights are completely off.

Blackout

400

At CPMA, the lighting console used is this brand and model.

ETC ION

400

Using the soundboard to adjust how high or low parts of a sound are is called this.

EQ (equalization)

400

These four goals of sound design include ensuring performers can be heard, defining mood, establishing location, and this fourth thing.

Giving the audience clues on how to feel

400

The primary colors of light (not paint) are these three.

Red, green, and blue

500

This is the slide control on a light board used to adjust intensity.

A fader

500

Dimmers vary the electrical power to the lights under the control of this.

The light board

500

Wireless handheld mics transmit a signal to this device in the sound booth.

A receiver

500

Corded mics are plugged into sound ports on the stage through this process.

Patching

500

Fast songs might use quick-moving lights; slow songs might use these.

Smooth fades