Language & Meaning
Structure & Persuasion
Prose & Narrative
Poetry & Sound
Visual & Digital
100

Words deliberately chosen to create a strong emotional response in the responder.

Emotive language

100

A command such as “Act now” or “Consider the consequences.”

Imperative

100

Speech between characters that can reveal personality, relationships and social background.

Dialogue

100

A word that imitates the sound it describes, such as “bang”, “hiss” or “crash”.

Onomatopoeia

100

This dramatic technique uses a group of performers working together through coordinated action and movement to construct Christopher’s world.

Ensemble / ensemble movement

200

The specific choice of words a composer uses to establish meaning, style or tone.

Diction

200

Incomplete sentences such as “Gone. Just like that. Nothing left.” use this structural feature.

Fragmentation / sentence fragments

200

The specific time and geographical place in which a narrative occurs.

Physical setting

200

The repetition of vowel sounds within nearby words.

Assonance

200

This stage-production technique displays numbers, words, diagrams and images across the stage, making Christopher’s internal thought processes visible to the audience.

Projection

300

Words that communicate a positive or negative judgement about something, such as “remarkable”, “disastrous” or “irresponsible”.

Evaluative language

300

The arrangement and variation of words, phrases and sentences within a text.

Syntax

300

A narrative suddenly returns to an event that occurred earlier in the story.

Flashback

300

The pattern or measured flow created through stressed and unstressed syllables.

Rhythm

300

This dramatic technique uses actors’ bodies, gestures and choreographed movement to communicate ideas and experiences rather than relying on dialogue.

Physical theatre  

400

The level of formality used by a composer according to context, purpose and audience.

Register

400

A metaphor developed across an extended section, or even throughout an entire text.

Extended metaphor

400

The values, beliefs and social structures surrounding characters form this type of setting.

Social/cultural setting

400

The repetition of consonant sounds, particularly within or at the ends of nearby words.

Consonance

400

Layered noises, increasing volume and overwhelming soundscapes use this production technique to simulate Christopher’s sensory experiences for the audience.

Sound design / soundscape

500

A comparison used to explain or clarify an unfamiliar or complex idea by relating it to something more familiar.

Analogy

500

“Ya reckon that's gonna work, mate?” The informal, everyday expression is an example of this language feature.

Colloquialism / slang

500

The deliberate delay of important information so that readers remain uncertain or experience events alongside a character.

Withholding revelation

500

The correspondence of sounds between words, which may occur internally or at the ends of lines.

Rhyme

500

This element of the production functions as a visual metaphor for Christopher’s logical and structured thinking, while also becoming symbolic of both security and limitation.

Grid set / set design