Basics
Definitions
KNOWLEDGE OF
PRE-PRODUCTION
PROCESSES
KNOWLEDGE OF
PRODUCTION
KNOWLEDGE OF
POST-PRODUCTION
100
the person animating
What is an Animator
100
An early animation device that spins drawings in a revolving drum to create the illusion of motion.
What is Zoetrope
100
The written story of a film that supplies dialogue, camera moves, background, staging and action.
What is Script
100
The filmmaking technique in animation where each frame is exposed one at a time and the object being photographed is slightly altered for each picture.
What is Frame-by-frame
100
A method of reducing or preventing rendering artefacts by using colour information to simulate a higher screen resolution.
What is Anti-aliasing
200
A level of an image that can be independently edited
What is layer
200
Drawings that are at the beginning and end of a particular pose.
What is Extremes
200
A chart that indicates the timing between key frames of animation.
What is Timing Chart
200
An animation technique using a series of still photographs or artwork to create the illusion of motion.
What is Kinestasis
200
commonly used for such tasks as generating textures, rendering images and controlling mathematically based behavior patterns.
What is Algorithm
300
A chunk of storytelling usually centered on a particular location or piece of business, such as a ballroom sequence, or a chase.
What is sequence
300
Drawings that are inbetween the drawings that are at the beginning and end poses.
What is Inbetweens
300
A reference sheet for animators that shows a number of different poses of an animated character. The model sheet also shows how characters relate in size to other characters.
What is Model Sheet
300
An artificial illumination level representing infinite diffuse reflections from all surfaces within a 3D scene, ensuring that even surfaces without direct illumination become visible to the user.
What is Ambient Light
300
matching a character's lip movements to audio
What is Lip syncing
400
The quality of a surface
What is Texture
400
The top byte of a 32-bit pixel that is used for data other than colour.
What is Alpha Channel
400
A rough animation that is used by animators to give some idea about the timing of a sequence, used as a kind of animated storyboard.
What is Animatic
400
A clear piece of plastic on which the animator's finished drawings are painted.
What is Cel
400
The size of the final image in pixels when rendering out a scene.
What is Resolution
500
A stop-motion technique in which life-size props or live actors are photographed frame-by-frame. When viewed, they appear to be moving at a fast speed.
What is pixilization
500
A hypothetical linear path around which an object can be rotated, or across which it can be mirrored.
What is Axis
500
The ratio of the width of an image to its height
What is Aspect Ratio
500
A drawing technique used by animators and originally developed at the Disney Studio to show exaggerated movements in characters.
What is Squash and Stretch
500
The process of converting the 3D data stored in a software package into the two-dimensional image ‘seen’ by the camera within the scene.
What is Rendering