Unity Editor 1
Unity Code 1
Unity Editor 2
Unity Code 2
Game Feel
100
The way in which to start running your game in the Unity Editor.
What is press play button? |>
100
When you wan't code to run only once at the beginning of the program, you must put it in this.
What is the Start() method?
100
The way in which to stop the game from running in the Editor.
What is press pause button or stop? || []
100
When you want code to run many times throughout the game, you must put it in this.
What is the Update() method?
100
[T/F] Game Feel does not depend on the skill of the player.
What is false?
200
To add script to the game you must first do this in the editor.
What is create a Scripts folder?
200
You must end each line with this symbol.
What is ; semi-colon?
200
This step must be done to ensure that the current level can be reloaded.
What is adding the scene through the build settings?
200
Blocks of code inside methods are surrounded by this. These tell you the start and end of the method or the program itself.
What are curly brackets? {}
200
Two experiences of Game Feel.
What are aesthetic sensation of control Pleasure of learning, practicing and mastering a skill extension of the senses extension of identity interaction with a unique physical reality within the game
300
This is a section of the editor that displays all of the important information of a selected object. i.e. all of the components that are being applied to the object.
What is the inspector?
300
This data type describes something that is in 3 dimensions. It has 3 values each with a magnitude and a direction
What is Vector3?
300
(T/F) If you make a change to something in the editor while the game is playing it will not save those changes when you stop.
What is True?
300
A s symbolic name (that can be anything), which contains some known or unknown quantity of information referred to as a value.
What is a variable?
300
The three building blocks of Game Feel.
What are Real-Time Control, Simulated Space, and Polish?
400
A variable becomes visible in the inspector if this is done.
What is setting a public variable?
400
(2 part question) OnTriggerEnter2D(Collider2D obj){ Destroy(gameObject);} What does this method do? What does obj refer to? (Keep terms general. The object that this code is attached to can be referred to as 'me')
What is Activate when another object touches me and destroy me. obj refers to the information of the object that touched me.
400
To get code to run for a particular object, you must do this to the script.
What is drag and drop it onto the inspector?
400
Two ways to change the position of an object.
What are transform.position and transform.Translate();
400
A type of processor that works with two others to create a feedback loop where the player feels that there is some real-time control.
What are: perceptual cognitive motor
500
When you want something to react, move, change, or exist exactly when another object in the game does so you must do this in the editor.
What is parent the object to the other?
500
This is important to ensure when considering the class name of your code.
What is that the name of the script is the same as the class name?
500
You must make sure that this checkmark is checked in the BoxCollider component to make it so that if another object comes in contact with it, it activates some code that is tied to it.
What is isTrigger?
500
This is the term used when you set-up different variables outside and before the code's Methods.
What is Initialization?
500
Two Implications of human perception.
What are: 1. Perception requires action. 2. Perception is a whole-body phenomenon. 3. Perception is an effortless fusion of visual, aural, tactile and proprioceptive stimulus. 4. Perception is an ongoing process of skill-building. 5. Perception can be extended to tools.