Elements of a Good Story
Figurative Language
Poetic Devices
100

A person in a work of literature

Character

100
A comparison using "like" or "as"

A simile

100

Repetition of the same sound at the end of words

Ryme

200

The place or type of surroundings where something is positioned or an event takes place.

Setting

200

The use of exaggeration

Hyperbole

200

Repetition of the same sound at the beginning of words

Alliteration

300

Uses the five senses to make the story vivid

Imagery

300
A word that phoenetically immitates, resembles, or suggests a sound that it describes
Onomatopoeia 
300

The pattern of beats in a line of poetry

Meter

400

A struggle or clash of interest, opinion, or principles

Conflict

400

Giving human characteristics to nonhuman or abstract things

Personification

400

A statement that contradicts itself but eventually exposes greater meaning

Paradox
500

A sentance that pulls the reader in at the beginning of a story

A hook

500

when a word or phrase is applied to a person, object, or action that is not literally applicable 

A metaphor

500

Combines stressed syllables and unstressed syllables in sets of five

Iambic pentameter