Alcohol
Cannabis
Tobacco & Products
Gambling
Risk & Protective Factors
100

Alcohol is a drug

True - a drug is any substance, other than food that is taken to change the way the body or the mind functions.  Drugs can occur naturally or can be produced in a lab.

100

Smoking cannabis interferes with your sense of time and distance

True - judging distance and passage of time is difficult under the influence of cannabis.  People who drive after using cannabis can misjudge the speed at which they are driving, and the amount of time required for braking

100

Smoking causes 80 - 90% of all lung cancers

True - researchers estimate that 80% - 90% of all lung cancer is smoking-related

100

Playing pool with friends for money isn't really gambling

False - this is gambling.  It is defined as "the act of risking money, property or something of value on an activity with a certain outcome"

100

Protective factors decrease kids' chances of harmful involvement with substance use or gambling

True - examples are: developing good social skills, participating in productive activities, feeling connected to school and having friends who positively influence decision-making

200

Alcohol is a depressant

True - alcohol depresses the brain centres that control behavior

200

Smoking cannabis is less harmful than smoking cigarettes.

False - similar to tobacco, smoking cannabis can damage your lungs.  Second-hand cannabis smoke can be just as harmful as tobacco.

200

Tobacco smoke contains tar.

True - tar consists of solid particles from cigarette smoke.  It interferes with the normal exchange of oxygen and carbon dioxide in the lungs and contributes to shortness of breath

200
Some features in gambling devices can contribute to the development of a problem

True - for example, the most powerful and long-lasting learning pattern occurs when a behavior is reinforced intermittently and unpredictably.  Slot machines and VLTs pay out on an intermittent reinforcement schedule

200
Risk factors increase kids' chances of harmful involvement with substance use or gambling

True - examples are: early involvement with alcohol, tobacco, other drugs or gambling, family conflict and poor connection at school

300

When a person stops drinking suddenly after drinking heavily, they can get sick

True - physical dependence occurs when the body gets used to having alcohol in the system.  Withdrawal symptoms may happen if drinking is suddenly stopped.

300

The majority of youth in grades 7-9 have tried cannabis

False - over 90% students in Grade 7-9 have never tried cannabis

300

Electronic smoking products (aka vaping) are a safe alternative to smoking cigarettes

False - using electronic cigarettes can lead to nicotine addiction, lung problems and risk of injury from battery malfunction.  The long term health effects of using electronic smoking products are unknown

300

Some video games designed for youth contain elements that are similar to gambling

True - some video games are designed to be similar to casino games, motivating players to continue playing by offering frequent rewards and the chance to gamble using virtual or real money or the acquiring of skills

300

Schools can make a valuable difference in preventing substance use and gambling problems

True - research shows that participation in extra-curricular activities, positive relationships between youth and adults in the school setting, and high social and academic expectations are critical factors in preventing substance use and gambling problems

400

If you drink only beer, you won't develop a drinking problem

False - the form of alcohol makes no difference.  The effect of the pure alcohol contained in all alcoholic beverages is the same.

400

Cannabis can affect your attention, judgment, decision making and ability to learn.

True - taking anything that changes the way you think, act and feel could have consequences on major life areas.  This could include poor performance in school or dropping out of things you enjoy

400

Most students in Grades 7 - 12 have tried smoking cigarettes

False - 80% of students in Grades 7-12 have never tried a cigarette

400

Computers keep track of every game played on licensed VLTs

True - if there is a complaint by a customer, the computer centre can print out each selection made by the player for the entire game.

400

Young people may turn to substance use or gambling when they cannot express their feelings in a healthy way

True - as people grow older, bottled up feelings will continue to cause pain.  Some people will try to relieve the pain through substance use or gambling

500

Only people who drink everyday can become dependent on alcohol

False - Anyone who drinks can become dependent on alcohol

500

Cannabis is not addictive

False - it can be.  Regular use of cannabis at an early age increases your risk of becoming dependent on it

500

Tobacco smoke contains approximately 7000 chemicals

true - nearly 70 of these chemicals are cancer-causing agents called carcinogens

500

When a flipped coin comes up heads 4 times in a row, the next flip will more likely come up tails than heads

False - there is no relationship between previous outcomes and the next flip of the coin.  The coin is just as likely to come up tails and it is to come up heads.

500

It is helpful for an adult to tell a youth how to replace feelings of sadness with feelings of happiness

False - a young person needs to know that it is okay to talk honestly about feelings or to feel sad, confused and vulnerable at times.  Adults can show they care by listening and understanding