History of VR
Research Design and Nature Research
CGI and World Building
Virtual Tours
About your Instructors
100

What do the acronyms VR, AR, MR, and XR stand for?

VR- virtual reality

AR- augmented reality

MR- mixed reality

XR- extended reality

100

Name 2 physical health benefits of the great outdoors. (from Twohig-Bennett and Jones, 2018)

Increased greenspace exposure was associated w/… 

•Decreased salivary cortisol, heart rate, diastolic blood pressure

•Decrease risk of preterm birth, small size for gestational age

•Decrease type II diabetes

•Decrease all-cause mortality, cardiovascular mortality

•Increased incidence of good self-reported health

•Reduced incidence of stroke, hypertension, asthma, coronary heart disease

100

What do W, E, and R do in unreal?

W- move

E- rotate

R- scale

100

360° photos are also called…?

Panoramas

100

Which instructor has taken the VR Summer Scholars class before?

Wyatt and now he works for our lab as an affiliate!

200

The first “legendary VR experience” was …

The black and white movie experience with the train coming down the tracks the scared viewers.

200

What is the difference between qualitative and quantitative research?

Qualitative research- relies on data obtained by the researcher from first-hand observation, interviews, questionnaires (on which participants write descriptively), focus groups, participant-observation, recordings made in natural settings, documents, case studies, and artifacts. The data are generally nonnumerical.

Quantitative research- aims to develop and employ mathematical models, theories, and hypotheses pertaining to phenomena. The process of measurement is typically through surveys, secondary data, observational data, experiments, or content analysis. Quantitative data is any data that is in numerical form such as statistics, percentages, etc.

200

World building can also be called…?

Level Design

200

Virtual tours are commonly used to capture…?

Real estate.

200

If Olivia was a breakfast food what would she be?

Avocado toast because she’s trendy.

300

The Link Trainer was an early VR experience used for what in 1929?

Training WWII pilots in flight simulation.

300

What were the main findings of the Ulrich window study?

Patients that had a window view had faster/better recoveries.

Patients used less pain medication.

300

The Unreal and Unity software are both what kinds of software?

Game Engines.

300

The lenses on a 360° camera are ____ shaped.

Fisheye

300

What does Matt eat for breakfast almost every morning?

Salads of all kinds.

400

The Sensorama did what, and had what features?

Created a sensory experience: it featured things like a vibrating chair, stereo system, smell generators + fan, and the choice of 6 short films to enjoy

400
The Stress Reduction Theory covers…?

•Idea that exposure to nature helps with stress recovery 

•Our physiology changes when we are in nature

•Genetic, evolutionary link of being able to relax in “safe” green spaces

•Having increased positive feelings (emotions) + lower levels of arousal (physiology)

400

The “green screen button” is also called the…

Chroma Key.

400

The name of the camera brand we used to capture the 360° photos was…?

Insta360

400

What is Allison’s favorite PC game to play?

Valorant, but competitive games only.

500

The first HMD was released in…X, but the real VR boom started in…X.

The first HMD was released in 1960, but the real VR boom started in the early 2000’s.

500

The Attention Restoration Theory covers…?

•Our days are spent doing mentally demanding tasks (ex. driving) 

•Making us irritable, uncooperative 

•Green landscapes are opposite of fatiguing 

•Idea of “soft fascination” (Kaplan & Kaplan, 1989) 

•Greenspaces restore attentional capacities 

•Helps us recover from mental fatigue 

•Green space = little effort to process

500

The ”timeline“ of your video can be found under what two boxes?

The media and viewport boxes.

500

The name of the software we used to create the virtual tours was…?

3D Vista.

500

The name of the lab we all work for is…?

The VR and Nature Lab.