2D Levels
3D Levels
Obscure Enemies
Cut Content
Mario Party Boards
200

The first infamously hard Mario level since 1990, here you have to watch your step and keep moving to avoid being burned

World 9-7/New Super Mario Bros. Wii

200

The level's name may mean crown in Italian, but it later became a disease, which was anything but absolutely kingly

Corona Mountain

200

This enemy functions similarly to a 3D enemy but they don't push you around 

Snailicorn

200

A cut Mario 64 enemy looks very much like the first boss of this game

Motos

200

Even though it is the largest board in the series, it still remains at a fan-favorite status even to this day

Western Land

400

A concept that ties directly to the brothers' origins, with them flipping down into the desert undergrounds to find the source of the problem 

World 2-3/New Super Mario Bros. DS

400

In order to access the final level of the 2nd part of the game, you need to beat at least the first mission of this stage

Dire Dire Docks

400

A shiny recolor of a common enemy, instead of being restrained its on the loose homing in after you

Silver Chain Chomp

400

Originally just a basic test course to see how the game's physics worked, the idea would eventually be revisited much later

Dokan Course

400

This board is almost impossible to have an exact replica of twice in a row, if ever

King Boo's Haunted Hideaway

600

The first time that continuity was used the Mario series according to the manual, the ruins and enemies of this course came from the events of the previous game

Sunken Ghost Ship/Super Mario World

600

The theme for this level hasn't been seen since 1996, combining old and new mechanics together to make a trip back in time by rewinding the clock

Clockwork Ruins Galaxy

600

Mario gained this move in this game, as did this brand new enemy, being able to fight back in the same way

Buster Beetle

600

It can only be seen by camera glitching into the floor of Mario Sunshine, where you can see an enemy that looks similar to the most famous one of all

Kug
600

Despite being the first game to not feature banks, you still have to pay a Koopa some money

Koopa's Sea Soiree

800

This is the only Mario level where you cannot die to normal enemies

World 7 Fortress-1/Super Mario Bros. 3

800

This level subverts a typical Mario speedrun by turning it into a role reversal

The Great Goal Pole

800

This is the only enemy in Superstar Saga requires you to return to a previous area that you have beaten to fight it

Anuboo

800

In the official book of this game, one of the first ideas created involved this tower-like area that can mostly be pieced together by the remaining assets

Starman Fort

800

Many of the boards are based off the characters but this board is the character

DK's Stone Statue

1000

The first time in the series a level reused the exact same layout as another one

World 5-3/Super Mario Bros.

1000

Mario gets put into a level in the style of a different game series that had its 25th anniversary at the time

World 5-2/Super Mario 3D Land

1000

Appearing in only one level of main game and once in a spin-off, this subspecies of a 1990 enemy is very small and prone to farming

Squiggler

1000

A planned sequel for 2 different fan favorite games that was eventually scrapped because of the console's failure, however the concept was revived later on 

Super Mario's Wacky Worlds

1000

The soundtrack of this board is very famous, even making a brief appearance in the Mario Movie's soundtrack of a climatic scene

Wario's Battle Canyon