Special Moves
Normal Moves
Music
Cut Content
Tech/Mechanics
200

Don't underestimate this move, while it does have high lag if it misses, if timed right this move can go from cute to deadly

Jigglypuff's Rest

200

Throughout the first two games, this move was never programmed properly and was missing the final hitbox until he finally gained it in Brawl

Luigi's Dash Attack

200

The first 3 Smash games have all had a remix of this song which can be heard on tournament legal stages

Gourmet Race - Kirby

200

The longest stage in the game, a photo of a now closed dining area is the only thing present here besides some platforms

Coffee Shop (Melee)

200

One of the oldest techniques discovered, the timing may change depending on character but everyone has the ability to do this movement option

Wavedashing

400

Originally a powerful combo starter, it took for the more recent games for it to mainly be used for its original intended purpose

Fox's Shine

400

A spike so recognizable and so powerful that it in made into an important scene in one of the biggest steps for video game movie history 

Mario's Forward Air

400

What seems to be a chorus added for effect is later revealed to have meaning after completing a prominent side mode of this game

Main Theme - Brawl

400

A demo that was initially planned, but takes quite a while to progress, so was dropped before returning in the next game

Earthbound

400

This took one fighter's gimmick and applied to everyone in the cast, you might be losing at the moment but in the long run it benefits you greatly

Rage

600

While it may not be a projectile, it still takes a long time of charging up in order to be used effectively against your opponent or aid in recovery

Wario's Waft

600

A move that defines a character already considered a literal beast in the air, being one of two moves in a game to send slightly differently downward

Falco's Down Air

600

This theme uses part of a previous game's intro and credits in order to create its soundtrack on the flagship stage of this game 

Final Destination - Melee

600

This fan favorite character was originally planned but due to licensing issues was dropped, however he would appear in the games following, but not as a fighter

Geno

600

While it may seem wise to always use your best move, remember to spice it up or else its kill power will quickly become bland

Stale Moves

800

What used to be one of the most threatening tools in the series, its utility was nerfed in the following game as a mechanic exclusive to 3 characters was removed 

Meta Knight's Shuttle Loop

800

One of two big moves this character has, despite the buffs given to it over the years, it and the character it's attached to still remain as useless as ever

Ganondorf's Up Tilt

800

Outside of the credits and specific events, there is no way to consistently hear this song in the debut game due to the franchise associated with the stage being cut

Story 5 Meeting (Fire Emblem - Melee) 

800

The trophy file for this Pokémon suggests that they would have be a playable fighter alongside their evolved counterpart

Meowth

800

A tech universal across the entire cast, pressing this button right before landing will allow you to act immediately after performing an air attack

Z-Cancelling/Smooth Landing

1000

This move is counteractive as it involves a character attacking with their shield instead of using it to defend themselves

Yoshi's Egg Roll

1000

Infamously weak for this kind of move, while it shares similar animation with another character on the roster, getting a late hit on this is anything but strong

Kirby's Forward Smash

1000

Being the only song in the series to win a Grammy, the name sums up the entirety of the game quite well

Meta Knight's Revenge - Kirby

1000

A trophy once obtainable lost to time, it reveals the first time this character was taken to a new dimension without the proper gear equipped 

Samus Unmasked

1000

Think wisely before getting too excited and rushing in, otherwise you might eat a heavy punish

Tripping