Advantages & Limitations
Domain of Teaching Methods
Definitions of Teaching Methods
Definitions of Instructional Skills
MISC.
100

Advantages: Cost-effective, Targets large groups

Disadvantages: Not individualized, Learner is passive

Lecture

100

Gaming 

cognitive & affective 

100
1. Allows for minimal exchange between the learner and educator. Meant to provide novel knowledge and should be supplemented.

2. Active exchange of information, feelings, and opinions with each other and educator. May incorporate other teaching methods.

1. Lecture

2. Group Discussion

100

1. The purpose is to clarify instructional goals and utilize the learner's knowledge and skill to promote participation in learning 

2. Minimizes boredom by varying the sensory stimuli through pace, movement, gestures, focusing techniques, interaction styles, pausing, and shifting sensory channels

1. Set induction 

2. Stimulus variation/pacing 

100

What are the 7 teaching strategies for building anticipation? 

1. Hand Out a Mystery Object 

2. Show a Video Clip 

3. Give Students a Problem that They Can't Answer 

4. Mystery Box 

5. Ask a Question 

6. End with a Cliffhanger 

7. Be Creative and Willing 

200
Advantages: Stimulates sharing ideas and emotions

Disadvantages: Shy or dominant members, high levels of diversity

Group Discussion

200

Simulation

cognitive & psychomotor

200

1. Face-to-face delivery of information designed to meet the needs of an individual learner.

2. Educator shows learner how to perform a skill and the learner attempts to establish competence by performing the skills with cueing as needed.

1. One-to-one instruction

2. Demonstration and Return Demonstration

200

1. Prepares learners to answer a question, and these strategies include the best guess, successive approximations, individual vs. group, public vs. private 

2. Considers when to utilize an inductive vs. a deductive approach with question types like including divergent, probing, rhetorical, and higher order questions

1. Cuing 

2. Questioning 

200

What are the effective strategies for one-to-one instruction?

1. Teach-back method

2. Questioning

3. Stages of Change Model

300

Advantages: Tailored to individual needs and goals 

Disadvantages: Labor intensive, isolates learner 

One-to-one

300

Role Play 

affective 
300

1. Learner participates in competitive activity with preset rules to enhance learning participation. Experiential approach that improves skill acquisition, problem-solving, recall, and long-term retention.

2. Artificial experience is created to engage learner in activity that reflects real-life conditions without risk or consequence.

1. Gaming

2. Simulation

300

1. The different types include positive verbal, positive nonverbal, positive qualified, and delayed

2. Help to illustrate general principles of concepts and make material relevant, aid with remembering, and actively involves learners 

1. Reinforcement 

2. Use of examples 

300

What are the 4 teaching methods that can be incorporated with group discussion?

1. Cooperative learning

2. Team-based learning

3. Case studies

4. Seminars

400

Advantages: Preview of exact skill/behavior 

Disadvantages: Small groups needed for visualization 

Demo

400

Role Model 

affective & cognitive 

400

Self-Instruction

Instructional activities that guide a learner to independently achieve learning objectives.

400

1. Planned repetition 

2. Silence 

1. Provides multiple opportunities for learners to practice using new information and uses repetition to help learners build their skills 

2. Do not be afraid of this, and use it to allow time for learners to respond to the variety of stimuli used in varying learning situations 

400

What are the 5 design principles of improving your presentation style?

  • 1. Proximity

  • 2. Alignment

  • 3. Repetition

  • 4. Contrast

  • 5. White space

500

Advantages: Immediate guidance given 

Disadvantages: Labor intensive for viewing individual performance

Return Demo

500

Self Instruction 

cognitive & psychomotor

500

1. Role Play

2. Role Model

1. Learners actively participate in unrehearsed dramatization. Play "assigned character in a real-life situation for learners to develop an understanding of people.

2. Achieve behavior change and connects knowledge with action.

500

1. Non-verbal cues 

2. Summation of closure 

1. Examples include facial, body movement, head movement, gesture 

2. Using summarization or closure to bring a learning session to a close via synthesis and connections 

500

What are 7 ways to help with instructional pacing?

  • 1. Create a sense of urgency

  • 2. Make goals clear

  • 3. Have smooth transitions

  • 4. Be sure materials are ready

  • 5. Present instructions visually

  • 6. Check for understanding

  • 7. Choose most effective type of teaching