Learning
Games
Random
100

using games to teach academic content to students

Game Based Learning

100

Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.

Computer and Web Based games 

100

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.

Avatar

200

Approach to instruction in classrooms emphasizing learning by making.

Maker Based learning

200

Games that are downloaded to a personal device.

Desktop Based games

200

Sequence of written commands that tell a computer what a programmer wants the machine to do.

Coding

300
Approach to curriculum and instruction organized around problems or issues for students to solve. 

Problem Based Learning

300

Academic learning included within structures of online or software and app based game formats.

Serious games

300

Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.

Gamification

400
Students learning academic information without realizing they are doing so

Stealth learning

400
Recreations of real world situations and settings in a game like format. 

Simulation game

400
Teachers and students designing, constructing, and using robots as a part of school curriculum.

Robotics

500

Applying prior knowledge and critical thinking strategies to develop answers or solutions to a problem

Problem solving
500

Computer based three dimensional environments for students and teachers to explore interactively.

Virtual Reality(VR)

500

A technology process in which machines produce three-dimensional solid objects based on coded instructions. 

3-D Printing