using games to teach academic content to students
Game Based Learning
Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.
Computer and Web Based games
Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.
Avatar
Approach to instruction in classrooms emphasizing learning by making.
Maker Based learning
Games that are downloaded to a personal device.
Desktop Based games
Sequence of written commands that tell a computer what a programmer wants the machine to do.
Coding
Problem Based Learning
Academic learning included within structures of online or software and app based game formats.
Serious games
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.
Gamification
Stealth learning
Simulation game
Robotics
Applying prior knowledge and critical thinking strategies to develop answers or solutions to a problem
Computer based three dimensional environments for students and teachers to explore interactively.
Virtual Reality(VR)
A technology process in which machines produce three-dimensional solid objects based on coded instructions.
3-D Printing