Digital Names
History of the Web
Social Media 1O1
Video Game Market
New Era Tech
100

This is a term that refers to the gap between demographics and regions that have access to modern information and communications technology, and those that don't or have restricted access. This technology can include the telephone, television, personal computers and the Internet.

Digital Divide

100

This was the first wide-area packet-switching network with distributed control and one of the first networks to implement the TCP/IP protocol suite. Both technologies became the technical foundation of the Internet

Arpanet

100

This is a metaphorical description of a situation in which beliefs are amplified or reinforced by communication and repetition inside a closed system and insulates them from rebuttal.

Echo Chamber

100

This often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.

Esports

100

An example of this is a self-driving cars or truck in which human drivers are never required to take control to safely operate the vehicle.

Autonomous Vehicles

200

This name describes a person who has grown up in the digital age and was meant to describe young people born in close contact with computers and the internet through mobile phones, tablets, and video games consoles.

Digital Native

200

This is a hierarchical and decentralized naming system for computers, services, or other resources connected to the Internet or a private network

Domain Name System

200

Advertisers in online social networks have some preferred set of users they wish to reach by showing their ads based career, wealth, education in formation, gender, age etc.They use these software based tools in order to focus on a specific demographic of users. 

Target Algorithms 

200

This refers to the market and business conflict between major video game hardware developers. 

Console Wars

200

This is a DNA based tool that allows scientists to "edit" fragments of existing DNA.

Crispr

300

This a semiconductor device used to amplify or switch electronic signals and electrical power. It is composed of semiconductor material usually with at least three terminals for connection to an external circuit

Transistor

300

This is a form of Internet access that uses the facilities of the public switched telephone network to establish a connection to an Internet service provider via telephone number on a conventional telephone line.

Dial-Up

300

This can be a form of false advertisement, uses hyperlink text or a thumbnail link that is designed to attract attention and to entice users to follow that link and read, view, or listen to the linked piece of online content, with a defining characteristic of being deceptive ,typically sensationalized or misleading.

Clickbait

300

This observed effect a time delay between the cause and the effect of some physical change in the system being observed, but, known within gaming circles as "lag."

Latency

300

This describes the network of physical objects that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the web.

Internet of Things

400

This refers to observed phenomena that the number of transistors on a microchip doubles every two years, though the cost of computers is halved and states that we can expect the speed and capability of our computers to increase every couple of years, and we will pay less for them

Moore's Law

400

This is the transmission of wide bandwidth data and supports multiple signals and traffic types. The medium can be coaxial cable, optical fiber, radio or twisted pair.

Broadband

400

This a form and pattern of harassment using electronic means.

Cyberbullying

400

This is the percent of total sales in an industry generated by a particular company.

Market Share

400

Amongst it's many provision this portion of the Communications Decency Act reads "No provider or user of an interactive computer service shall be treated as the publisher or speaker of any information provided by another information content provider."

Section 23O

500

This is an observation in computer science and engineering that advancements in graphics processing units (GPU) are growing at a rate much faster than with traditional central processing units (CPU) and states that the performance of GPUs will more than double every two years.

Huang's Law

500

This was one of the first popular web hosting service that let people create and publish websites for free as well made it easy to browse such user-created websites by their theme or interest

GeoCities

500

This is a method of research where you seek out other sources while you are reading and you are checking for currency, relevancy, authority, accuracy, and purpose by reading what other sites say about your source.

Lateral Reading

500

This is a measure of how much a product or service is being used by customers compared to the total estimated market for that product or service.

Market Penetration

500

This a means of checking if a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. The originator proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses.

Turing Test