This game element rewards students for completing tasks or challenges.
What is points
This wearable measures how fast your heart is beating during exercise.
What is a Heart Rate Monitor
Students should ask for this before posting videos of classmates.
What is consent
This tool lets students scan codes to access workout stations or instructions.
What is a QR code
This term describes progressing through stages in a game.
What are levels
Apps like MyFitnessPal are commonly used for this purpose.
What is Nutrition Tracking
Students should not share this when using fitness apps
What is personal information
Providing images helps students with this need
What is audio impairments
DAILY DOUBLE: Working together toward a shared goal promotes this.
What is teamwork
This technology allows students to experience simulated sports or environments.
What is virtual reality
DAILY DOUBLE: Ethical gamification ensures fairness and avoids this negative behavior.
What is exclusion
Providing audio instructions helps students with this need.
What is visual impairments
This app feature allows students to compete with friends or classmates.
What is a Leaderboard
Tools like Blackboard, Canvas and Google Classroom are considered what?
What is a LMS
Ensuring all students can use technology regardless of ability is called this.
What is accessibility
Students should do this before using any tech equipment in PE.
What is check for safety/damage
Gamification is implemented because it promotes this
What is motivation and participation
This wearable technology is used for real time fitness tracking, heart rate monitoring, and gamified challenges (steps, calories)
What is a fit bit or apple watch
This law protects student educational records in the US
What is FERPA
Technology should support this type of environment where all students can participate.
What is an inclusive environment