Rescue Awareness & Operations
Hazardous Materials Incidents (1/2)
Hazardous Materials Incidents (2/2)
Crime Scene Awareness
All three, etc.
100

A group of rescuers specifically trained in the various disciplines of technical rescue.

Technical Rescue Team

100

An exposure that occurs with direct contact with the hazardous material.

Primary Contamination

100

The process of assessing the health status of hazardous materials team members before and after entry to a hazardous materials incident site.

Medical Monitoring

100

Protection from being seen.

Concealment

100

A way to position oneself to reduce heat loss in cold water. It is taught as part of the curriculum for lifeguard and boating safety training. This position involves leaning back against the collar of a life jacket, folding your arms across the front of your chest (or life jacket), and crossing your legs below your knees and drawing them up toward your chest as high as you can. It minimizes heat loss from the body's three major areas of heat loss, namely groin, head and neck, and chest and armpits.

Heat-Escape-Lessening Position (HELP)

200

The area immediately surrounding an incident that is directly dangerous to life and health. All personnel working here must wear complete and appropriate protective clothing and equipment. Entry requires approval by the IC or a designated sector officer. Complete backup, rescue, and decontamination teams must be in place at the perimeter before operations begin.

Hot Zone

200

The measure that indicates whether or not a hazardous material will sink or float in water.

Specific Gravity

200

The temperature at which a vapor will burst into sustained burning.

Ignition Temperature

200

Location where illegal drugs such as meth, LSD, ecstasy, and PCP are manufactured.

Clandestine Drug Laboratories

200

A method of accounting for all personnel at an emergency incident and ensuring that only personnel with specific assignments are permitted to work within the various zones.

Accountability System

300

Used to snug loose cribbing

Wedges

300

Substances that interfere with the use of oxygen at the cellular level.

Chemical Asphyxiants

300

The principle that the longer a hazardous material is in contact with the body or the greater the concentration, the greater the effect probably will be.

Dose Effect

300

The main means of escape if violence erupts. This is usually the door used to enter the building.

Primary Exit

300

A gunman who has begun to fire on people and is still at large.

Active Shooter

400

The pile of dirt that has been removed from an excavation. The pile may be unstable and prone to collapse. 

Spoil Pile

400

The concentration of a hazardous material at which there is not enough oxygen to support the combustion in the air.

Upper Explosive Limit (UEL)

400

A type of decontamination that uses one chemical to change the hazardous materials into two less harmful substances; rarely used by hazardous materials teams.

Neutralization

400

The oral documentation by a witness of a criminal act.

Testimonial Evidence

400

The concentration of a substance that is supposed to be safe for exposure no more than 8 hours per day and 40 hours per week.

Threshold Limit Value (TLV)

500

A method used to ascend rocky faces and ridges and can be considered a cross between hill and rock climbing. 

Scrambling

500

A type of decontamination that is done with large pads that the hazardous materials team carry to soak up liquid and remove it from the patient.

Absorption

500

Entry of a hazardous material into the bloodstream, either through force of injection or through an open wound.

Parental Exposure

500

Technique that involves one paramedic making contact with the patient to provide prehospital care, while the second paramedic obtains patient information, gauges the level of tension, and warns their partner at the first sign of trouble.

Contact and Cover

500

An effect of hazardous material on the body that is limited to the area of contact.

Local Effect

(None of these mention the levels for PPE but they go A = best, then the definition for B literally says 'not as good as A', then C provides 'splash protection', which you can try to remember by remembering C rhymes with Clash, and this Jeopardy game was sponsored by Clash of Clans [sorry if not everyone gets that joke], then D is just the 'little to no threat' one)