This race from the elemental plane of air are known for their ability to fly while wearing heavy armor
Aarakocra
In this world you'll find cities such as Neverwinter and Waterdeep
Forgotten realms
You'll be allowed to roll this many d6's when a creature succeeds on a saving throw against a fireball
8
A bard or rogue can choose this feature to double their proficiency
Expertise
Though normally quite apt in all skills, this subrace also allows you to choose an additional feat
This "City of Skilled Hands" is famous for its clockwork marvels and its worship of Gond
Baldur's Gate
This action will, when succeeded, gain you advantage on your next attack
Hide
This is the numerical value added to a skill check if a character has specialized training in that area, and it increases as the character levels up.
Proficiency bonus
Known for their keen scenses and fey ancestry, this species has a speed of 35 ft
wood elf
The famous adventurers group 'Aye Agree' originally met in a tavern close to this town
Drooghaven
These conditions will render a creature unable to move
Grappled and restrained
According to the Player's handbook, a task with this DC is considerd to be 'nearly impossible'
30
For being very brave and lucky, this (sub)race is gets a +2 bonus for dexterity and +1 for constitution
Stout Halfling
Known for its independent status and quite fertile desert, due to its invention of the aquafractum, this city stands proud amid the land
Nehallenia
This feature, when chosen, will allow the chosen ability to increase by one and you gain advantage in its saving throws
Resilient
To follow tracks, hunt wild game or guide your group, this check will tell you, how well you'd do
survival check
Descending from infernals, the tiefling will know these three spells as legacy at 5th level
Thaumaturgy, Hellish rebuke & Darkness
The famous adventurers group 'Aye Agree' originally met in this tavern
The hydra Inn
Using the evasion ability, it is allowed to be used this many times between and during your turn(s)
infinite
The Dungeon Master’s Guide outlines a three-step framework for social interactions. This specific "starting state" (one of three) determines if a DC 20 Charisma check results in a creature accepting a minor risk to help the party
Indifferent