Strange surname
Locations and Landscapes
Action & Reaction
Social & Skill checks
200

This race from the elemental plane of air are known for their ability to fly while wearing heavy armor

Aarakocra

200

In this world you'll find cities such as Neverwinter and Waterdeep

Forgotten realms

200

You'll be allowed to roll this many d6's when a creature succeeds on a saving throw against a fireball

8

200

A bard or rogue can choose this feature to double their proficiency

Expertise

400

Though normally quite apt in all skills, this subrace also allows you to choose an additional feat

Human (variant)
400

This "City of Skilled Hands" is famous for its clockwork marvels and its worship of Gond

Baldur's Gate

400

This action will, when succeeded, gain you advantage on your next attack

Hide

400

This is the numerical value added to a skill check if a character has specialized training in that area, and it increases as the character levels up.

Proficiency bonus

600

Known for their keen scenses and fey ancestry, this species has a speed of 35 ft

wood elf

600

The famous adventurers group 'Aye Agree' originally met in a tavern close to this town

Drooghaven

600

These conditions will render a creature unable to move

Grappled and restrained

600

According to the Player's handbook, a task with this DC is considerd to be 'nearly impossible'

30

805

For being very brave and lucky, this (sub)race is gets a +2 bonus for dexterity and +1 for constitution 

Stout Halfling

805

Known for its independent status and quite fertile desert, due to its invention of the aquafractum, this city stands proud amid the land

Nehallenia

805

This feature, when chosen, will allow the chosen ability to increase by one and you gain advantage in its saving throws

Resilient

805

To follow tracks, hunt wild game or guide your group, this check will tell you, how well you'd do

survival check

1000

Descending from infernals, the tiefling will know these three spells as legacy at 5th level

Thaumaturgy, Hellish rebuke & Darkness

1000

The famous adventurers group 'Aye Agree' originally met in this tavern

The hydra Inn

1000

Using the evasion ability, it is allowed to be used this many times between and during your turn(s)

infinite

1000

The Dungeon Master’s Guide outlines a three-step framework for social interactions. This specific "starting state" (one of three) determines if a DC 20 Charisma check results in a creature accepting a minor risk to help the party

Indifferent