It can influence emotion—for example, through our appraisal of a situation
Cognition
It refers to a learning process whereby two events (or stimuli) that closely follow each other become linked because they happen repeatedly over time.
Classical conditioning
A way for the computer to teach people
serious fun/ gamification
it helps us make a decision that has moral consequences or simply help us choose between two options (or more) that are similar in terms of cost/benefit.
Emotions
A process whereby rewards and punishments are used to modify a behavior.
Operant conditioning/ instrumental learning
A type of learning by association between a stimulus and a response that is repeated over time.
Conditioning
We perceive a loss as having more weight than a gain of comparable value
loss aversion
Behavior that is followed by the withdrawal of a punishment
negative reinforcement
we learn by...
doing
The thing that forces your attention to negative or positive outcomes that may occur following a certain behavior
Somatic markers
behavior that is followed by a reward
positive reinforcement
Takes into account the mind limitations in order to design a more effective learning environment (perception, attention, memory, motivation, emotion).
Cognitive psychology principles for learning