Characters
Plot 1
Plot 2
Vocabulary 1
Vocabulary 2
100

She was assigned as Caretaker of the Old

Fiona

100

Her name was Not-to-Be-Spoken

Rosemary, the previous Receiver-in-Training.

100

How the world changes as Jonas and Gabriel get farther from the community

animals and varied weather

100

high-spirited joy

glee

100

made greater or more numerous

augmented

200

He does not sleep well at night

Gabriel

200

The first memory Jonas receives

sledding downhill

200

The reason The Giver doesn't leave the community

to help the community with the memories

200

absorbed; understood

assimilated

200

one that follows another in a job or office

successor

300

He holds the community's memories

The Giver

300

Jonas' first escape plan

in The Giver's vehicle

300

The kind of memory Jonas gives to Gabriel when they escape.

A soothing memory to help him sleep

300

a large group of people

throng

300

relating or applying to things that have happened in the past

retroactive

400

She was the previous Receiver-In-Training

Rosemary

400

The Giver's first "capacity to see beyond"

heard music

400

The color Jonas first sees

red

400

meticulously; very carefully

scrupulously

400

threatening

ominous

500

A character who lives at the House of the Old.

She told the story of Roberto.

Larissa

500

Name 3 rules Jonas must follow during his training.

Go to the Annex every day after school

Go straight to the dwelling after training

No rules about rudeness

Don't discuss training

No dream-telling

No medication around assignment

No applying for release

You may lie.

500

The Giver's favorite memory

a family at Christmas

500

laziness; lack of interest

indolence

500

to lessen

assuage