The Ordinary World
The Special World
Archetypes by Function
The Body
Final Jeopardy!
100

In this stage, the hero meets someone (or finds something) who gives them the knowledge and confidence necessary to embark on their quest.

Meeting the Mentor

100

In this stage, the hero faces foes and obstacles, learns who is to be trusted and who is to be feared, and develops their skills for later challenges.

Tests, Allies, Enemies

100

to serve and sacrifice

the hero

100

Vern's nickname

(hint: it has something to do with his "booty")

Penny

200

In this stage, the hero's world is disrupted, throwing their world off-balance and establishing the stakes involved if the challenge or quest is rejected. 

The Call to Adventure

200

In this stage, the hero earns the right to celebrate by attaining what they sought, whether something physical like a magical sword or something conceptual like enlightenment.

The Reward

200

to destroy

the shadow

200

The mentor figure to Gordie—first and last names!

Chris Chambers

300

Spell your teacher's name without looking.

S-U-G-N-E-T :)

300

In this stage, a strong turning point occurs that points the hero homewards.

The Road Back

300

to question and deceive

the shapeshifter

300

We refer to the "monster" Polyphemus by this name in popular culture.

He is an example of one of several in The Odyssey.

Cyclops

400

In this stage, the hero commits to the journey and there is no going back.

Crossing the Threshold

400

Name the classmates at your table.

Names matter! :)

400

to warn and challenge

the herald

400

The boys unintentionally find these critters as they pass through a pond before they find the body.

Leeches

500

In this stage, the Hero may restore balance, provide emotional healing, or bring the audience to a greater awareness of our world.

Return with the Elixir

500

The calm before the storm; in this stage, preparations are made for the central conflict and challenge to come.

Approach to the Inmost Cave

500

what are archetypes?

(the definition)

recurring and recognizable characteristics and traits that span time and culture; a character can wear the "mask" of an archetype at any given time in a story.

500

The type of weather during the novella's climax

Hail.

500

Arrange the stages of the Hero's Journey in order as best as you can; the team that is closest will attain the coveted "greater understanding".

The Ordinary World

The Call to Adventure

Refusal of the Call

Meeting the Mentor

Crossing the Threshold

Tests, Allies, Enemies

Approach to the Inmost Cave

The Ordeal

Reward

The Road Back 

The Resurrection

Return with the Elixir