Hero's Journey Stages
Hero's Journey Stages Cont.
Archetypes
Archetypes cont.
100

The Ordinary World also known as ____ allows us to get to know the Hero and identify with him before the Journey begins.

The Known World
100

The hero is forced to make allies and enemies in the special world, and to pass certain ______ and ______ that are part of his training. 

TESTS, CHALLENGES, AND TRIALS

100

A recurring character in texts whose qualities are easily recognizable.

Archetype

100

The first problem of the hero to surpass



The Threshold Guardian


200

The hero is presented with a problem, challenge, or adventure.

THE CALL TO ADVENTURE

200

The Hero must make the preparations needed to _____________ that leads to the Journey’s heart, or central Ordeal.

Approach to the Inmost Cave

200

Has qualities the audience admires as well as flaws, is the character through whom the world destiny is realized

The Hero

200

An ambiguous character whose loyalties and values are not always clear


The Shape-Shifter


300

A Hero Refuses the Journey because of fears and insecurities that have surfaced from the Call to Adventure.

Refusal of the Call

300

Every hero needs a __________, much like every superhero needs a sidekick. Without the assistance of their companions and __________ along the way, most heroes would fail miserably.

HELPERS

300

The Wise Old Man/Woman whose words assist the hero through the trials and terrors of the adventure

The Mentor

300

Comic relief to off-set the dramatic tension


The Trickster

400

The Hero Meets a ________ to gain confidence, insight, advice, training, or magical gifts to overcome the initial fears and face the threshold of the adventure.

Meeting the Mentor

400

Having survived death, beaten the dragon, slain the Minotaur, the hero now takes possession of the treasure he's come seeking. Sometimes it's a special weapon like a magic sword, or it may be a token like the Grail or some elixir which can heal the wounded land.

CLIMAX/FINAL BATTLE

400

A character OR event to signal the start of the adventure

The Herald

400

The hero seeks her (it) throughout the story, but they are kept apart, in particular by the shadow.

The Princess (or Prize)

500

He fully enters the special world of his story for the first time. He escapes the mundane world. This is the moment at which the story takes off and the adventure gets going. The hero is now committed to his journey... and there's no turning back.

CROSSING THE THRESHOLD

500

The hero emerges from the special world, transformed by his experience. 

HOME

500

Often the antagonist against whom the hero must struggle

The Shadow

500

What's my full name? and how do you pronounce it?

Sarah Elgammal