Building a Network
The Need for Addressing
Routers & Redundancy
Packets
HTTP & DNS
100

A machine that can run a program, including computers, tablets, servers, routers, and smart sensors

Computing Device

100

An agreed-upon set of rules that specify the behavior of some system

Protocol

100

A type of computer that forwards data across a network

Router

100

Information passed through the internet in packets.

Datastream

100

the capacity for the system to change in size and scale to meet new demands

Scalability

200

a group of computing devices and programs working together for a common purpose

Computing System

200

The unique number assigned to each device on the Internet.

IP Address

200

the inclusion of extra components so that a system can continue to work even if individual components fail, for example by  having more than one path between any two connected devices in a network.

Redundancy

200

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all.

Packet

200

a system of linked pages, programs, and files

World Wide Web

300

a group of interconnected computing devices capable of sending or receiving data.

Computing Network

300

a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device

Internet Protocol (IP)

300

Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.

Fault Tolerant

300

Data added to packets to help route them through the network and reassemble the original message.

Packet Metadata

300

the system responsible for translating domain names like example.com into IP addresses

The Domain Name System (DNS)

400

the series of connections between computing devices on a network starting with a sender and ending with a receiver.

Path

400

A protocol for sending packets that does error-checking to ensure all packets are received and properly ordered

Transmission Control Protocol (TCP)

400

a protocol for computers to request and share the pages that make up the world wide web on the Internet

Hypertext Transfer Protocol (HTTP)

500

the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.

Bandwidth

500

A protocol for sending packets quickly with minimal error-checking and no resending of dropped packets

User Datagram Protocol (UDP)

500

differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics

Digital Divide