Parties
Mechanics
Dynamics
Emotions
100

Who are the 'players'?

They compete in the gamified experience e.g. employees or customers

100

When are the mechanics known?

These are known before the start of the experience

100

What are the dynamics? 

the type of player behavior that emerge as players partake in the experience e.g. bluffing, cheating,…

100

What are emotions? 

These are a product of how players follow the mechanics and then generate dynamics.

200

Who are the 'Designers'?

They develop and design as well as manage and maintain the gamified experience

200

This shapes the environment of the experience e.g. who the player is playing against

Setup mechanics

200

How are these dynamics produced?

These are produced by how players follow the mechanics

300

Who are the 'Spectators'?

They do not directly compete in the gamified experience but whose presence wil influence how the gamified experience works.

300

This shapes the concept or goal of the gamified experience to be pursued. 

Rule mechanics

400

Who are the 'Observers'?

They have no direct impact and can only watch from the outside. They are potential players or spectators.

400

It describes different types of instruments that designers embed to affect the experience while it happens

Progression mechanics

500

When the participant becomes part of the experience itself (physically or virtually)

Immersion

500

Who makes these decisions?

The Designers