True or False. Addictive behaviors can be neurologically and biologically bound?
True
What is the technology adoption lifestyle?
a sociological model that describes the adoption process of a new product or innovation according to a specific adoptive groups' demographic and psychological characteristics.
True or False. All password managers are trustworthy.
False, actually very few password managers should be trusted
Name the program discussed in class that is commonly used for photo editing.
Lightroom
What does SVOD stand for?
Streaming Video On Demand
Why is a technology addiction considered a false phenomenon?
Reliance on technology is considered to be a habit, rather than an addiction. Not all habits will lead to addictive behaviors, but it is important to recognize.
True or False. The technology adoption life foundations were originally created by Everett Rogers.
False. They were originally created by Geoffrey Moore and updated by. Everrett Rogers.
Define bruteforcing passwords.
Hackers using found information to guess passwords
True or False. Photo editing is a form of manipulation.
True.
What is the #1 reason why people leave SVOD?
Cost
What are some behaviors related to technology that may lead people to view it as an addiction?
1. Inability to go without technology for an extended period of time
2. Technology's ability to affect mood
3. Obligation to check phone/texts/ any form of technology
4. Technology acting as an activity to avoid feelings of anxiety
5. Any examples of technology becoming an obsession (many possible answers)
What were the updated life foundations renamed?
The Theory of Diffusion of Innovations or Diffusion Innovation
List 5 ways that you can actively stay safe on social media.
1. Ensure 2 factor authentication
2. Avoid clicking links on social media
3. Only download apps from curated app stores (apple app store, google pay)
4. Curate who you follow/who follows you on social media
5. Lookout for brand impersonations
6. Be careful of what is in an image that you choose to post
7. Do not disclose sensitive information on profile bio
Define deepfakes.
A novel technology enabling inexpensive manipulation of video material through the use of artificial intelligence.
True or false. In the United Kingdom, Germany, Brazil, and Japan, around 22% people have left SVOD services and returned.
True.
What is the most important distinction between habit vs. addiction?
Choice. How choice is still possible with habit-forming behaviors. When it becomes an addiction people have a harder time making a choice.
Name the 5 recipients in the Diffusion of Innovation model.
1. Innovators
2. Early Adopters
3. Early Majority
4. Late Majority
5. Laggards
How can social media quizzes be harmful?
They can put you in the crosshairs for attackers, physical and cyber by oversharing sensitive data online.
Name 5 features that Lightroom offers?
1. Fix exposure and lighting
2. Fix white balance
3. Make colors pop
4. Reduce noise
5. Fix perspective
6.Crop
7. Remove objects
8. Add edits and effects
Is the behavior of leaving and rejoining SVOD service stronger among younger or older generations?
Younger generations
Explain the difference between an addiction and a habit.
Habit- a routine or regular behavior that gets harder to give up the longer that behavior goes on.
Addiction- when people make sacrifices to their lives out of an obligation to pursue a substance or practice.
What is the Technology Adoption Curve?
How can social media attacks lead to physical theft?
If an attacker can find out where you live through social media, they will have all of the information they need to commit physical theft.
True or False. Photo manipulation requires a much higher amount of effort and technical skill than video manipulation. Explain your answer.
False. The large number of images that need to be manipulated and the need for consistency in the manipulation creates high technological barriers to successful video manipulation.
True or False. The popularity of gaming has retired as a global trend.
False. Gaming is an extremely high trend. In fact, Gen Z and Millenial gamers spend an average of 11 hours per week playing.