Thorneus
Chapter Settings
Bad Guys
Groups
Specific Locations
100
The last name of Thorneus.

Kindroth

100

This Chapter 4: Unforeseen Consequences setting is on another plane of existence and where the party found Diinkarazan.

The Abyss

100

The big bad of campaign 1: Tales of the Loxodon Merchant

Zavier Modi

100

This group attempted to stop Asmodeus' ritual and has deemed the party the Champions of this loop.

The Ancient Ones, They Who Have Mastered Time Itself

100

The Netheril city led by Great Hex and the Hex Council.

Xinlenal

200

The Elven Wizard of _________

Woodberry

200

The current chapter is set far in the past in this ancient Empire.

Netheril

200

The twin duo that went by the alias of a single name, they practically owned the slums of Esmeltaran.

Grimm (Atlas & Celeste)

200

This group was created by Zavier Modi and the Loxodon Merchant but has since fractured into 2 separate entities.

Everyone

200

Campaign 1: Tales of the Loxodon Merchant started in this city.

Magcraw

300

The evil character that Thorneus transformed into at the end of the last chapter.

Vecna

300

The snowy tundra in which Chapter 2: Gods Walk Among Man was mainly set.

The Ice Wind Dale

300

The leader of the League of Vile Darkness and slayer of former party member, Ezra.

Kas al Ghul

300

The group of thieving wizards led by Torickdan's grandfather, Strobel Olaf.

The Robes Gang

300

In the center of Xinlenal is this meeting place for the city's leader and council of wizards.

Hex Palace

400

The names of Thorneus' two younger brothers.

Octavian & Augustus

400

The two cities in which Chapter 5: World's Apart was set.

Crimmor and Esmeltaran

400

The god that imbued Asmodeus' ritual and created the Time Curse, setting the campaign's events into motion

Tharizdun

400

Thorneus' mother used to lead this police force in Baldur's Gate

The Flaming Fist

400

The city of Esmeltaran is unofficially split into these two separate areas.

The Loom & the Underside

500

Thorneus' birth year.

407 DR

500

Chapter 3: Victor's Memories was mainly set in this (D&D canon) city.

Waterdeep

500

The 4 members of team NULL, an elite group of Oerth warriors led by Chronos.

Lambda, Theta, Gamma, Omega

500
Esmeltaran was home to several factions; the Grimm Gang and the Tribe of Steel are much larger than these 3 small factions.

Midnight Brigade, Shadow Thieves, Necron Sisterhood

500

The lair of Pazuzu's mother.

Aldinach's Egg