VOCABULARY
PLOT STRUCTURE
TYPE OF CONFLICT
STORY ACTION
CHARACTERS
100

Something you can touch

Tangible

100

The most exciting part of a story or movie

Climax

100

Rainsford and Zaroff are fighting each other

Man v. Man

100

Where are Whitney and Rainsford heading at the beginning of the story

Amazon Rain Forest

100

Has a dark beard down to his waist, is deaf and dumb (cannot hear or speak)

Ivan

200

Animals who eats their own kind

Cannibal

200

Part of the plot where it talks about characters and setting 

Introduction or Exposition

200

Rainsford is trying to survive on the island and struggling with vegetation on the island and pesky mosquitoes

Man V. Nature

200

Name of the island General Zaroff lives on

Ship Trap Island

200

This main character does not change at all during the story - a static character

General Zaroff

300

A feeling of anxiety or fear

Dread

300

The end of the story, the wrap up

Conclusion

300

Rainsford struggles with his feelings towards hunting animals

Man V. Self

300

When having dinner with Zaroff what makes Rainsford uneasy

Zaroff is studying him/staring at him

300

Character has an experience that makes him more sensitive to others, he is a dynamic character who changes during the story

Rainsford

400

An animal being hunted

Quarry

400

Part of the plot where action is beginning to wind down

Falling Action

400

Conflict that happens between a person and some outside force (nature, humans, technology)

External conflict

400

How does Rainsford finally escape Zaroff during the hunt

He jumps into the ocean

400

How does the General lure sailors to the island

He sets up lights to signal safe passage and the ships crash on the rocky shore

500

Wanting to avoid activity, lazy

Indolent

500

Part of the plot where the conflict is introduced and the story begins to get exciting

Rising Action

500

Conflict that happens inside one's mind, conscience

Internal conflict

500

Who is killed in the final scene

Zaroff

500

What are the rules set up by Zaroff for his "game"

Hunted person gets a three hour head start, food, and a knife - if they are not caught in three days they win