Talking & Arguing
Design & Structure
Cause & Effect
Good or Bad
Change & Intensity
100

to clearly say or write something

State

100

a plan, drawing, or outline

Design

100

effect, result

Impact

100

confident, good, useful

Positive

100

to develop and improve

Growth

200

disagree, give reasons for or against something

Argue

200

arrangement, a repeating design

Pattern

200

relationship, similarity, link

Relation

200

relating to nature, normal, expected state

Natural

200

extent, intensity

Degree

300

compelling; quality where you begin to agree with someone when they talk

Persuasive

300

how big or small something is compared to other things

Scale

300

for that reason, consequently

Therefore

300

a normal or usual way of doing something

Standard

300

to look at two things and see what is similar or different about them

Compare

400

forcing someone to do something (usually they don't want to do), bullying

Coercive

400

combined, mixed, blended

Composite

400

make more intense, strengthen, expand on

Amplify

400

something you don’t want, not attractive

Undesirable

400

level above normal or average

High-level

500

to spread something (usually information)

Dissemination

500

having many sides or complexity

Multidimensional

500

cause a (usually undesirable) event to happen

Precipitate

500

not working well, weak

Inefficient

500

being the most important

Primacy