Machines programmed to think and learn, used to analyze game data.
AI
Making products usable for everyone, including those with disabilities.
Accessibility
The area where the game is played (football pitch).
Field of Play
Understanding what users need to solve their problems.
Empathy
The team at JPL that manages space missions and sends commands to rovers.
Mission Control
Ultra-fast mobile networks for real-time data transmission.
5G
Designing to meet diverse user needs.
Inclusive Design
Devices that collect live game data for analysis.
Stadium Sensors
Coming up with lots of ideas to solve a challenge.
Brainstorming
The field of engineering focused on designing spacecraft and technology for space exploration.
Aerospace Engineering
Instant updates delivered as events happen
Real Time Data
Narrated details for blind or visually impaired users.
Audio Descriptions
Tracks the ball’s position and trajectory during play.
Ball Movement
Making a simple model of your idea to test it.
Prototyping
A specific rover designed to explore Mars, study its geology, and search for signs of ancient life.
Mars Perseverance Rover
Vibrations or touch used to simulate physical sensations.
Haptic Feedback
Tools like Touch2See that aid people with disabilities.
Assistive Technology
Locations of players on the field in real time.
Player Positions
Trying out your idea to see if it works and improving it.
Testing
Data sent back from spacecraft and rovers to Earth for analysis.
Telemetry
Related to touch; enables users to feel game action.
Tactile
People with partial or complete loss of sight. ____ or ________
Blind or Visually Impaired
Actions that determine points in the game.
Goal scoring
Creating new and better ways to solve problems.
Innovation
The U.S. space agency that explores space and develops technology.
NASA