This involves an instructor delivering a structured verbal presentation to a group of learners. This traditional approach focuses on efficiently conveying information and knowledge, often supplemented with visual aids like slides and videos.
Lecture
This is a concise and focused presentation or lecture that typically lasts between 10 to 20 minutes. It aims to deliver key information or concepts on a specific topic in a clear and structured manner.
Lecturette
This utilizes digital platforms to deliver educational content and facilitate learning remotely or at the learner's pace.
E-Learning
This involves learning through collaboration, interaction, and knowledge sharing within a group or community.
Social Learning
Participants act out scenarios to practice interpersonal skills, decision-making, or handling specific situations.
Role-Plays
This involves participants acting out scripted scenarios or role-playing exercises to illustrate specific concepts, skills or behaviors. This interactive and engaging approach helps learners understand and practice real-life situations in a controlled environment.
Skit
is a training methodology that combines traditional face-to-face instruction with online learning activities. It integrates various learning modalities, such as self-paced modules, virtual classrooms, and interactive multimedia, to create a comprehensive learning experience.
Blended Learning
This allows learners to independently pursue learning goals, typically with resources and guidance provided.
Self-Directed Learning
A method that involves delivering small, focused segments of learning material, often in the form of short videos, quizzes, or articles. It's designed to be easily digestible and accessible for quick learning.
Microlearning
Uses narratives or stories to convey information, illustrate concepts, and engage learners emotionally.
Storytelling
A method for group dialogue where participants discuss topics in rounds at small tables, rotate between tables to share insights, and collectively synthesize key ideas at the end. It encourages collaborative thinking and diverse perspectives
World Cafe
This involves incorporating game elements and mechanics into training programs to enhance engagement, motivation, and learning outcomes. It utilizes elements such as points, badges, leaderboards, levels, challenges, and rewards to make learning interactive and enjoyable.
Gamification of Learning
A realistic, interactive activity that replicates real-world scenarios or systems, allowing learners to practice skills and make decisions in a controlled environment. It provides experiential learning and problem-solving opportunities.
Simulation
Participants in this methodology review and provide feedback on materials or projects displayed in a gallery-style format.
Gallery-Walk
Shows how to perform a task or use equipment effectively, often followed by practice sessions.
Demonstration
It is a methodical approach to teaching employees job tasks through structured preparation, demonstration, practice, and feedback, aiming to ensure efficient and consistent job performance
Job Instruction Learning
This organizes group conversations around specific topics or questions in a systematic and guided manner. It involves setting clear objectives, establishing ground rules for participation, and using facilitation techniques to ensure all participants have opportunities to contribute.This often employ frameworks like round-robin, small-group breakout sessions, or moderated panel discussions to promote focused dialogue, exchange of ideas, and deeper exploration of key concepts or issues.
Structured Discussion
This encourages open discussion and idea sharing among participants on a given topic or issue.
Open-Forum
This inverts traditional learning by delivering content online before class, allowing in-person sessions for interactive activities and discussions.
Flipped Classroom
Participants swap roles to understand different perspectives or practice handling situations from another viewpoint.
Reverse Role-Plays
This involves the deliberate repetition and refinement of specific tasks or techniques essential to a particular job or competency. Participants engage in hands-on exercises and simulations under guidance to enhance their proficiency and confidence in performing these skills effectively
Skills Practice
This involves analyzing real-life situations or scenarios to apply theoretical knowledge and problem-solving skills.
Case Study
This simulates workplace challenges by presenting participants with a set of tasks and decisions they must prioritize and handle
In-Basket
This involves small groups who discuss specific topics or questions, sharing insights and ideas in a short timeframe before rotating to new topics or groups.
Buzz Group
Provides a systematic approach to learning through planned activities, often following a predefined curriculum or sequence.
Structured Learning Experience/Learning Game