Windows
Components for Game Objects
Scripting Concepts
Skills
Could be anything
100

This window shows all the objects currently in your scene, organized in a parent–child structure.

What is Hierarchy Window

100

This component determines an object’s position, rotation, and scale in the scene

What is Transform?

100

This is a named storage location in memory that holds a value which can be changed while the program runs.

What is a Variable?

100

Identify the  3 steps to create a material 

In project window: Right click > Select Create > Material
100

This is the fundamental entity in Unity that represents characters, props, environments, cameras, or lights.

What is a Game Object

200

This window displays all assets, scripts, and resources in your project folders

What is the Project Window?

200

This component allows an object to detect physical contact with other objects in the game world.

What is a collider

200

This is a block of reusable code that performs a specific action when called

What is a Method?
200

Identify the 3 steps to add a 3D object to the Scene

In Hierarchy : Right click for Menu > Select Game Object > Select either a plane, cube, sphere, etc. 

200

This window allows you to view and modify properties of selected objects, including scripts and components.

What is the Inspector?

300

This window lets you test and play your game inside the Unity editor

What is the Game View?

300

This component lets developers attach custom C# code to control how a GameObject behaves

What is Script?

300

This term describes where in a program a variable or method can be accessed or used.

What is Scope?

300

Identify 3 steps to create a Script Asset

Project Window: Right click for Menu> Select Create > C# Script:Monobehaviour

300

In Unity, this term refers to a single image in the sequence that makes up an animation or the games visual output

What is a Frame? 

400

This window is where you can move, rotate, and build your level in 3D space.

What is the Scene View?

400

This component controls character animations, state transitions, and motion blending

What is Animator?

400

Keywords like public, and private,  are examples of this, determining how accessible code elements are.

What is Accessibility Modifier?

400

An error message in the player control script that means to add a semi-colon to the script on line 08

What is

 Assets/PlayerControl.cs(8,15): error CS8025 ; expected

400

This refers to the collection of windows, panels, and tools that developers use to build and interact with their projects inside Unity

What is Unity Interface?

500

This window shows errors, warnings, and debug messages during development.

What is the Console?

500

This term describes the building blocks that add behavior, properties, and functionality to GameObjects in Unity.

What is Components?

500

This programming paradigm is based on concepts like classes, objects, inheritance, and polymorphism.

What is Object Oriented Programming?
500

Identify the 7 Steps to Import a Unity Package

Unzip folder in File Explorer >Top Menu bar: Select Assets > Import Package > Custom Package> locate .unitypackage and select it> wait for assets to load > select import 

500

This collection of classes, functions, and tools lets developers interact with and control nearly every part of a Unity project through code.

What is Unity API?