The Design Cycle
Properties
Vocabulary
Fair Tests & Goals
Cause & Effect
100

What is the very first step of the design cycle?

A. Make

B. Plan

C. Learn

D. Test

C (Learn)

100

What is a property?

A. A tool engineers use

B. How something looks, feels, smells, or what it can do

C. A type of glue

D. A science experiment

B (How something looks, feels, smells, or what it can do)

100

Who is a person who solves problems using science?

A. A doctor

B. A construction worker

C. An engineer

D. A principal

C (An engineer)

100

What does it mean to have "multiple design goals"?

A. Having only one thing to fix

B. Trying to meet more than one goal at the same time

C. Giving up on the first idea

D. Having no goals at all

Answer: B (Trying to meet more than one goal)

100

Which part of "Cause and Effect" explains why something happened?

A. The Effect

B. The Cause

C. The Design

D. The Material

B (The Cause)

200

In the design cycle, what comes right after you "Plan"?

A. Test

B. Make

C. Learn

D. Give up

B (Make)

200

What are good properties for hair gel?

A. Hard and dry

B. Sticky and strong

C. Slippery and smooth

D. Loud and colorful

B (Sticky and strong)

200

What does it mean to "design"?

A. To draw a picture

B. To create a solution to a problem

C. To break something

D. To follow a map

B (To create a solution)

200

How many things should you change in a "fair test"?

A. Zero

B. Three

C. One 

D. Everything

C (One)

200

If the sun comes out and the ice cream melts, what is the effect?

A. The ice cream melting

B. The sun coming out 

C. The ice cream is cold

D. Eating the ice cream

A (The ice cream melting)

300

Do engineers always follow the design steps in the same order?

A. Yes, always in the same order

B. Yes, but only during testing

C. No, they skip the "Plan" step

D. No, they may move back and forth between steps


D (No, they may move back and forth between steps)

300

What is a good property for glue used in construction?

A. Weak

B. Soft

C. Strong and sticky

D. Watery

C (Strong and sticky)

300

What are "materials"?

A. Things that engineers wear

B. Only sticky things

C. The steps of a test

D. What things are made of 

D (What things are made of)

300

Why do we only change one thing in a fair test?

A. Because it's easier

B. Because the teacher said so

C. Because we don't have enough materials

D. So we know which change caused the result

D (So we know which change caused the result)

300

If a student uses very sticky glue and the bridge stays together, what is the cause?

A. The bridge staying together

B. Using very sticky glue

C. The weight of the bridge

D. Testing the bridge

B (Using very sticky glue)

400

Which of these shows the correct order of the design cycle?

A. Test → Make → Plan → Learn

B. Plan → Learn → Test → Make

C. Learn → Plan → Make → Test

D. Make → Test → Learn → Plan

C (Learn → Plan → Make → Test)

400

 If a material is "slippery and smooth," it would be a property of:

A. Ice

B. Sticky glue

C. A brick wall

D. Sandpaper

A (Ice)

400

What do you call information that supports your answer?

A. Evidence

B. A secret

C. A guess

D. A story

A (Evidence)

400

If everything is the same in an experiment except for the type of glue, is it a fair test?

A. Yes

B. No

C. Only if it works

D. Maybe

A (Yes)

400

Cause and effect is used to explain:

A. How to draw a picture

B. Only how to make glue

C. What color things are

D. What happens and why

D (What happens and why)