Windows
Object Location
Objects
Potpourri
Player Controls
100

Unity window contains a list of all the game objects currently in your scene.

What is hierarchy?

100

This component comes with every GameObject.

What is transform?

100

an object that inherits the transforms of its parent

What is child object?

100

a perspective from the view point of the player's character

What is first person?

100

representation of any item that can be used in your game or project.

What is asset ?

200

the view where you are able to arrange your assets for each scene or level in your project

what is the scene view

200

The leftward/rightward direction in Unity

What is X-Axis?

200

the building blocks that specify the functionality for every game object. Including how the look, behave, or sound.

What are components?

200

Everything we can see in our Scene. They are the building blocks of Unity.

What is GameObject?

200

If a child object is active, but a parent object is inactive, what is the overall or effective state of the child object?


What is inactive?

300

the view that shows what the player sees. It is where you will interact with your game during runtime to test your game

What is the game view

300

The upward/downward direction in Unity

What is the Y-Axis?

300

One of the components that receives forces to make your objects move in a realistic way. Any game object must contain this to be influenced by gravity and other forces or to interact with other objects.

What is rigidbody?

300

a copy of a game object converted into a reusable asset

What is prefab?

300

Holds the key mappings for input devices.

What is Input Manager?

400

the resources or assets that are available for the current project.

What is the project view?

400

The forward/backward direction in Unity

What is the Z-Axis?

400

define the physical boundaries of the object for the purpose of collisions



What is collider?

400

texture drawn behind all objects in the scene to represent the sky

What is skybox?

400


Controls the speed of an object in response to user input.

What is Sensitivity Setting?

500


where you will have access to the parameters, options, and other particulars of selected assets

What is the inspector window?

500

an object's scale, orientation and location in space

What is the mesh or the transform?

500

a specialty component that enables sound in an entire scene

What is audio listener component?

500

is a highly descriptive living software design document of the design for a video game and it is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team

Game Design Development

500


The name of the function which allows you to make small updates to a Game Object's position, rotation, and scale, while the game is running.

What is Update()?