Unity window contains a list of all the game objects currently in your scene.
What is hierarchy?
This component comes with every GameObject.
What is transform?
an object that inherits the transforms of its parent
What is child object?
a perspective from the view point of the player's character
What is first person?
representation of any item that can be used in your game or project.
What is asset ?
the view where you are able to arrange your assets for each scene or level in your project
what is the scene view
The leftward/rightward direction in Unity
What is X-Axis?
the building blocks that specify the functionality for every game object. Including how the look, behave, or sound.
What are components?
Everything we can see in our Scene. They are the building blocks of Unity.
What is GameObject?
If a child object is active, but a parent object is inactive, what is the overall or effective state of the child object?
What is inactive?
the view that shows what the player sees. It is where you will interact with your game during runtime to test your game
What is the game view
The upward/downward direction in Unity
What is the Y-Axis?
One of the components that receives forces to make your objects move in a realistic way. Any game object must contain this to be influenced by gravity and other forces or to interact with other objects.
What is rigidbody?
a copy of a game object converted into a reusable asset
What is prefab?
Holds the key mappings for input devices.
What is Input Manager?
the resources or assets that are available for the current project.
What is the project view?
The forward/backward direction in Unity
What is the Z-Axis?
define the physical boundaries of the object for the purpose of collisions
What is collider?
texture drawn behind all objects in the scene to represent the sky
What is skybox?
Controls the speed of an object in response to user input.
What is Sensitivity Setting?
where you will have access to the parameters, options, and other particulars of selected assets
What is the inspector window?
an object's scale, orientation and location in space
What is the mesh or the transform?
a specialty component that enables sound in an entire scene
What is audio listener component?
is a highly descriptive living software design document of the design for a video game and it is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team
Game Design Development
The name of the function which allows you to make small updates to a Game Object's position, rotation, and scale, while the game is running.
What is Update()?