Introduction to Humor
Introduction to Gamification
Theoretical Foundations and Conditions
Cons to Humor and Gamification
Types of Learners
100

Wit, Mirth and Laughter

What is the cognitive process that elicits humor, the emotional reaction to humor, joy and pleasure and a physical expression of humor? 

100

Important Aspect of the Learning Process that Occurs After a Game

What is debriefing?

100

Cognitive Theory of Humors' Focus

What is language, knowledge, situation and reasoning?

100

Negative Form of Humor

What is sarcasm?

100

Generation with Strong Affiliation Needs

What is a millennial?

200

Physical Benefits of Humor

What is reduced stress, increased productivity, and enhanced creativity?

200

Nursing In-Service Training Games

What is a crossword puzzle, word search and bingo?

200

Assignments That Can be Repeated until Competence is Achieved 

What is a challenge?

200

Counterproductive Humor (1 Example)

What is causing fear/hostility, decrease self-esteem/motivation, and disrupting thee community within the classroom and work setting? 

200

The _____ Learner Appreciates Classroom Humor Relevant to the Course Content 

What is an adult learner?

300

Preferred Types of Humor According to Students (Two Types)

What is affiliative humor and self-enhancing humor? 
300

The Most Salient Feature of Gaming in Education

What is immediate feedback?

300

Group-Based Activities that Foster Teamwork and Critical Thinking

What is a quest?

300

Humor Has the Potential to be Offensive, Especially With _____,______,______ Issues 

What is ethnic, cultural or gender issues?

300

Computer/Technology Comfort Required for These Participants

What is both the students and faculty/trainer?

400

______ ______ of Humor and Humor Context Remains Important when Using Humor in the Classroom, Especially as Classes Contain more Diverse Population 

What is cultural awareness?

400

Best Type of Gamification for Skill-Based Knowledge

What is a board or card game?

400

The Affective Component of Humor Engages the _____ _____, thereby enhancing both short-and long-term memory

What is the limbic system?

400

Lack of Firm Timekeeping Prevents this Important Phase of Gamification

What is closure or debriefing?

400

Some Studies Have Shown that ______ Impacts the Acceptance and Use of Humor 

What is gender?

500

As Identified in ______ Study, Humor is Used as a Tool to Relieve Stress, Create a Healthy Learning Environment, Gain Attention and Motivate Students

What is White's study
500

Earliest Recorded Use of Games for Educational Purposes

What is war games, 3000 years ago?

500

Adventure Games that are Adapted to Teaching Problem Solving, Hypothesis Testing, and the Affective Domain Outcomes

What is a simulation game?

500

Four Issues/Barriers to Gamification in Education

What is timing, competition, initial high costs of running and developing a game, unmet needs of participants and closure?

500

Gaming Creates an Environment that Uses Multiple Learning Styles

What is visual, auditory, and kinesthetic?