This node is the parent of all other nodes in the scene tree
Root Node
These are the qualities that determine a genre
Gameplay characteristics
A mechanic that allows the player to grow or shrink would use this property
scale or size
A container for data.
A variable
Godot is one of these
A game engine
The PhysicsBody node used for objects that do not move.
StationaryBody2D
This genre has players jumping, running, and overcoming obstacles to reach a goal.
Platformer
A mechanic that removes an object would use this method.
queue_free()
This function runs every frame.
_process() function
This is missing from the following scene tree:
* CharacterBody2D
- CollisionShape2D
- AudioStreamPlayer
- Area2D
= CollisionShape2D
Sprite2D
The PhysicsBody node used for objects the player controls directly.
CharacterBody2D
This genre has players attempting to complete a course as fast as possible.
Racing
A mechanic that allows the player to touch a flag and move to the next level would use this signal.
A script that can be accessed from anywhere and any time.
An autoload or global
This dock shows all of the files in the project
FileSystem
This node is used to check if an object has entered a specific place.
Area2D
This genre has players collecting resources, building, crafting, and managing character stats.
Survival
A teleportation mechanic would change this property.
global_position
A conditional statement that runs one block of code when the input is true and another block of code when the input is false.
an if statement
This property holds the node's location in the game world.
global_position
PhysicsBody nodes need this node attached to them to work.
CollisionShape2D
The games Zelda: Breath of the Wild, Grand Theft Auto V, and Skyrim all share this genre.
Open World
A mechanic that allowed a player to jump on enemies to defeat them would have an Area2D placed here on the player.
The programming pattern to organize an agent's behaviors.
A finite state machine
Instantiating