The Level ____________ panel displays the editable properties for a selected Actor.
Details
How to add nodes to blueprints?
right click OR drag off of a node
____________ creates a parent-child relationship between two or more Actors where the child Actor’s transforms become relative to the parent’s transforms by default.
Attaching
In terms of materials, what is 'Base Color'?
The color or texture of a surface. Used to add detail and color variations.
In Unreal, models are referred to as...
meshes
If you multiply a texture brightness by zero (0), what color would the resulting texture be?
Black
What is the WHITE line between two nodes?
execution line
In terms of materials, what is 'Specular'?
Controls the shininess of non-metallic surfaces.
Which of the following does a material NOT determine?
Base color, specular, roughness, texture
Texture
If I wanted it to make a noise each time my character took specific steps, what could I use?
Animation Notify
When creating a widget, what appears automatically, looks like a flower, and is surrounded by a red box?
Anchor medallion
What node runs every frame?
event tick
In terms of LinearInterpolation, what range of values is expected? (remember BananaCounter project)
0 - 1
In terms of materials, what is 'Metallic'?
How “metal-like” a surface is. Generally, a pure metal will have the maximum Metallic value whereas fabric will have a value of zero.
What node is needed to change the pitch of a sound?
Modulator
In the Level Viewport, you can switch between Perspective and ____________ display modes.
orthographic
The three collision response types are ____________.
Ignore, overlap, block
The____________ is a collection of C++ or Blueprint classes that manages the rules of the game, handles player input, and defines the avatars, cameras, and player HUDs in UE4 projects.
Gameplay framework
The ____________ in UE4 allows you to modify and set the default preferences for Static Mesh assets.
Static mesh editor
If you want a Static Mesh Actor to be lit in real time, you should change its Mobility setting to ____________.
Movable
The____________ is a collection of C++ or Blueprint classes that manages the rules of the game, handles player input, and defines the avatars, cameras, and player HUDs in UE4 projects.
gameplay framework
Name 3 types of widgets
Text, image, button
The ____________ is the definition of the game, including things like the game rules and win conditions. It only exists on the server. It typically should not have much data that changes during play, and it definitely should not have transient data that clients need in the Level.
Game mode class
In terms of materials, what is 'Roughness'?
A surface with maximum roughness will not have any shininess. Used for surfaces such as rock and wood.
__________________ is a process performed to give the impression that the audio exists in 3D space. Sounds coming from the left will be heard in the left ear and vice versa.
spatialization