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100

What is the theme or main idea of this passage?

Discussing research behind the relationship between playing video games and well-being

100

What does "peer review" mean?

a group of scientists research is evaluated by other scientists who work in the field

100

Would you participate in a study like this? Why or why not?

200

What did scientists hope to learn from this study?

Get a better understanding of how playing video games impacts player's behaviors & feelings of well-being

200

What does a psychiatrist do?

a doctor who studies illnesses of the mind

200

What argument would you make for this debate? Do you think video games are connected to mental health?

300

What has been a challenge in conducting studies such as this one? Why?

Lack of transparency from game makers, they are unwilling to share information about players with researchers

300

What did the study find has more of an impact on mental well-being? Happiness related to the game or time spent playing the game?

Happiness you feel while playing the game

300

What could have been added to this study so that researchers could have received more information?

400

Why have video games become more popular and of more use during the pandemic?

There are more restrictions on public life

400

What is correlational data?

two factors studied in this experiment are related in a specific way

400

Where was most of this research conducted?

The Oxford Internet Institute of Oxford University
500

What were some of the games that participants from the study played?

Plants vs. Zombies, Battle for Neighborville, Animal Crossing

500

What were the main findings of this study?

emotional well-being & video game playtime are correlated, not exactly causal though; there is not enough information yet, more studies should be done

500

Name one thing you learned or you think is interesting from this article.