Presence/Social Presence
Effect of Avatars on Self
Tuesday Reading
Thursday Reading
Potpourri
100

When you forget where you are and it feels real.

Presence

100

A self-fulfilling prophecy whereby people's social expectations lead them to behave in ways that cause others to confirm their expectations.

Behavioral Confirmation

100

This term, coined by Sheridan, refers to presence caused by virtual reality technologies.

Virtual Presence

100

Developed by Albert Bandura, this posits that people model behaviors they see others perform.

Social Learning Theory

100

This VR film festival takes place in New York.

Tribeca Festival

200

An element that catches the viewer's attention in a VR film.

Narrative Magnet

200

This changes a person's behavior when the avatar does not look like the person but behaves like the person.

Proteus Effect

200

This term, coined by Marvin Minsky, emphasizes the possibility that human operators could feel the sense of being physically transported to a remote work space via teleoperating systems.

Telepresence

200

If someone believes they do not have the ability to lose weight or gain shape, this is a failure of ______.

Self-efficacy

200

How many arms do lobsters have?

8

300

The three dimensions of presence.

Personal, social, environmental

300

This word describes the effect of a brief exposure to a concept affecting a person's perception of behavior.

Priming

300

Life-like creation of the physical world by providing rich sensory stimuli.

Perceptual Realism

300

The conversational agent who operates at the world's largest computer museum in Germany.

Max

300

The two games that Nick Yee studied.

World of Warcraft and Everquest

400

Three ways to measure presence.

Behavioral reactions, vestibular reactions, physiological reactions

400

The three types of homuncular flexibility.

Ipsimodal mapping, sensory substitution, parasynthetic expression

400

Three examples of sensory suppression in a movie theater environment.

Dimming the lights, soft comfortable seats, sound volume, social rules

400

This game was used by Nick Yee to give people an avatar that resembles an obese version of the research participant's physical appearance.

Second Life

400

A football team known for aggressive play and frequent penalization.

Oakland Raiders

500

This person was the first to study ipsomodal mapping

Andrea Stevenson

500

In a split game, a person who has experienced a tall avatar was more likely to ______.

Make unfair offers

500

An increasing pattern in media interface development, coined by Frank Biocca.

Progressive Embodiment

500

In her book Life on the Screen, Sherry Turkle describes her experience observing people socially interacting within ______.

Multiuser Domains

500

Name two non-human avatar types in World of Warcraft.

Blood elf, night elf, dwarf, gnome, pandaren, goblin, worgen, undead, tauren, troll, draenei