Plot
Figurative Language
Text Structure
Random
100

The part of the plot that introduces characters, setting, and conflict.

Exposition

100

A word that is associated with a sound. Ex: Boom, Splash, Crack, Snip

Onomatopoeia

100

A text structure that compares how multiple things are alike/different.

Compare and Contrast

100

The most important point the author wants the reader to understand.

Central Idea

200

The part of the plot that presents complications and builds suspense.

Rising Action

200

Giving human qualities to a non-human thing. Ex: The trees danced in the wind.

Personification

200

A text structure that describes something in a specific order or steps.

Sequence

200

A narrator that cannot be trusted.

Unreliable Narrator

300

The part of the plot that is the moment of greatest interest.

Climax

300

Multiple words beginning with the same letter. Ex: She sells sea shells by the seashore.

Alliteration

300

A text structure that describes something causing something else to happen and the effects of that.

Cause and Effect

300
When authors appeal to readers' emotions and values.

Pathos

400

The part of the plot that brings the story to a close.

Falling Action

400

Comparing two things WITHOUT using like or as. Ex: Gaining knowledge is like planting a garden.

Metaphor

400

A text structure that describes something in detail.

Description

400

When authors appeal to readers' logic and reasoning.

Logos

500

The part of the plot that is the conflict's final outcome.

Resolution

500

An extreme exaggeration. Ex: I'm so hungry I could eat a horse.

Hyperbole
500

A text structure that explains a problem and its solution or possible solutions.

Problem and Solution

500

When authors appeal to readers' trust by proving credibility.

Ethos