O: Contact made during throw results in completion
No, play continues unhalted, player shouts "play on!"
O: Contact made during throw results in completion
Nope, Play continues unhalted, Player shouts “Play on”
O: Strip - Disc knocked out of thrower’s hand
Thrower maintains possession. Stall +1, max 6
D: Contact - Contact made with thrower (No throw)
Play does not stop, Reset Stall
What happens when disk first contact is out of bounds on a pull? Name the three possible outcomes/options.
Player picking up the disk must call brick or middle before picking up the disk. They then have 3 options:
A) Play if from the Brick Mark
B) Play it from the Middle of the central zone nearest to where it last crossed the perimeter line in flight
C) Play it from the spot on the central zone nearest to where it last crossed the perimeter line in flight
O: Strip! Disk knocked out of receivers hand
Yes!
If contested, Thrower maintains possession. Stall +1, max 6
D: Contact made by thrower, results in completion
Yes
No Contest: Thrower regains possession, stall +1, max 9
Contest: Thrower regains possession, stall +1, max 6
O: Contact made while cutting (No Throw)
Thrower maintains possession, Reset Stall
O: Disc Space – mark is within a disc’s width of thrower
Marker corrects spacing, stall continues -1 from last count
Player A catches the disk maybe in the in bounds (maybe not)
Can player B call in (or out) of bounds, or does player A have to call it?
Out of bounds and Scores can be called by any player who believes he/she has best perspective (the best view of the play). This is often not the player catching the disc.
D: Stall out
Yes, if contested Thrower maintains possession (unless throw resulted in incompletion), Stall resumes at 9
D: Contact made by receiver, Results in incompletion
No, Turnover, play continues unhalted, player shouts “Play on”
O: Contact made interferes with ability to make catch, results in incompletion
Thrower maintains possession of disc, Stall +1, max 6
O: Double Team – two or more defenders are within 3m of thrower and responding to thrower
Defender(s) reposition to be beyond 3m, stall continues -1 from last count
Name the situation where contact between the marker and thrower is a foul on the thrower
Contact between the thrower and marker is a foul on the marker unless the marker is completely stationary or if contact is initiated by the thrower with the body (excluding arms and legs) of a legally positioned marker.
D: Pick
Nope, Defender regains positioning, stall +1, max 6 (completions stand if not part of pic, incompletions result in “Play on”)
O: Contact made while cutting (No Throw)
Yes,
No contest: Thrower maintains possession, Reset Stall
Contest: Thrower maintains possession, Stall +1, max 6
Pick - Offensive players movement causes guarding defender (within 3m) to be obstructed by another player
jokes jokes you cant contest a pick
D: Pick - Offensive players movement causes guarding defender (within 3m) to be obstructed by another player
Defender regains positioning, stall +1, max 6 (completions stand if not part of pic, incompletions result in “Play on”)
Are field lines in or out of bounds?
Out of bounds
O: Fast count
Nope, stall continues -1 from last count
D: Travel – Player moves pivot foot, player changes direction or speeds up after catching disc, disc not checked in when required.
Yes/No
Thrower regains possession, stall +1, max 9 (incompletions result in turnover and “Play on”)
D: Stall – Thrower does not release the disc before 10 is reached in the stall count
Thrower maintains possession (unless throw resulted in incompletion), Stall resumes at 9
O: Fast Count – marker stalls with less than one second between counts
Stall continues -1 from last count
Turnover is called, no agreement between players
Thrower regains possession, stall +1 , max 6