contestable?
does play stop?
no contest
contest
general calls/good to knows
100

O: Contact made during throw results in completion

No, play continues unhalted, player shouts "play on!"

100

O: Contact made during throw results in completion

Nope, Play continues unhalted, Player shouts “Play on”

100

O: Strip - Disc knocked out of thrower’s hand

Thrower maintains possession. Stall +1, max 6

100

D: Contact - Contact made with thrower (No throw)

Play does not stop, Reset Stall

100

What happens when disk first contact is out of bounds on a pull? Name the three possible outcomes/options.

Player picking up the disk must call brick or middle before picking up the disk. They then have 3 options:

A) Play if from the Brick Mark

B) Play it from the Middle of the central zone nearest to where it last crossed the perimeter line in flight

C) Play it from the spot on the central zone nearest to where it last crossed the perimeter line in flight

200

O: Strip! Disk knocked out of receivers hand

Yes!


If contested, Thrower maintains possession. Stall +1, max 6

200

D: Contact made by thrower, results in completion

Yes

No Contest: Thrower regains possession, stall +1, max 9

Contest: Thrower regains possession, stall +1, max 6

200

O: Contact made while cutting (No Throw)

Thrower maintains possession, Reset Stall

200

O: Disc Space – mark is within a disc’s width of thrower

Marker corrects spacing, stall continues -1 from last count

200

Player A catches the disk maybe in the in bounds (maybe not)

Can player B call in (or out) of bounds, or does player A have to call it?

Out of bounds and Scores can be called by any player who believes he/she has best perspective (the best view of the play). This is often not the player catching the disc.

300

D: Stall out

Yes, if contested Thrower maintains possession (unless throw resulted in incompletion), Stall resumes at 9

300

D: Contact made by receiver, Results in incompletion

No, Turnover, play continues unhalted, player shouts “Play on”

300

O: Contact made interferes with ability to make catch, results in incompletion

Thrower maintains possession of disc, Stall +1, max 6

300

O: Double Team – two or more defenders are within 3m of thrower and responding to thrower

Defender(s) reposition to be beyond 3m, stall continues -1 from last count

300

Name the situation where contact between the marker and thrower is a foul on the thrower

Contact between the thrower and marker is a foul on the marker unless the marker is completely stationary or if contact is initiated by the thrower with the body (excluding arms and legs) of a legally positioned marker.

400

D: Pick

Nope, Defender regains positioning, stall +1, max 6 (completions stand if not part of pic, incompletions result in “Play on”)

400

O: Contact made while cutting (No Throw)

Yes, 

No contest: Thrower maintains possession, Reset Stall

Contest: Thrower maintains possession, Stall +1, max 6

400

Pick - Offensive players movement causes guarding defender (within 3m) to be obstructed by another player

jokes jokes you cant contest a pick

400

D: Pick - Offensive players movement causes guarding defender (within 3m) to be obstructed by another player

Defender regains positioning, stall +1, max 6 (completions stand if not part of pic, incompletions result in “Play on”)

400

Are field lines in or out of bounds?

Out of bounds

500

O: Fast count

Nope, stall continues -1 from last count

500

D: Travel – Player moves pivot foot, player changes direction or speeds up after catching disc, disc not checked in when required.

Yes/No

Thrower regains possession, stall +1, max 9 (incompletions result in turnover and “Play on”)

500

D: Stall – Thrower does not release the disc before 10 is reached in the stall count

Thrower maintains possession (unless throw resulted in incompletion), Stall resumes at 9

500

O: Fast Count – marker stalls with less than one second between counts

Stall continues -1 from last count

500

Turnover is called, no agreement between players

Thrower regains possession, stall +1 , max 6