Teaching Strategies
BSP
Antecedent Strategies
Consequence Strategies
General Terms
100

A teaching strategy where each "trial" is a separate attempt to teach a new behavior or reinforce a previously learned behavior.

Discrete Trial Teaching

100

A description of a RESPONSE in terms of 

1- The stimulus that immediately comes before the behavior

2- A description of the response in terms of its topography (what it looks like).

3- The immediate outcome of the behavior

A-B-C Data

Antecedent - Behavior - Consequence


100

The act of preparing someone for a particular activity or response by providing them with information beforehand. This can be done through timers, and verbal, visual ques.

Priming

100

One individual attempts to interrupt a student engaging in a behavior (often an inappropriate behavior) and attempts to engage him/her in an alternate (generally more appropriate) behavior.

Redirection

100

Verbal behavior (could be talking, signing, gesturing, etc.) that occurs when there is motivation for something and the reinforcer for the verbal behavior is the specific reinforcer.

Mand

200

A specific method of instruction where one attempts to teach a task by teaching the last step first and working through a task analysis in reverse.

Backward Chaining

200

This behavior occurs when an individual engages in a specific behavior to get out of a demand or an undesired situation.

Escape / Avoidance

200

A simple type of visual schedule that shows which tasks or events must happen before others.

First / Then Boards

200

Stating to the client what needs to be complete before a reinforcement is given


First / Then Statements.

200

The specific immediate result of a given behavior.

Consequence

300

Set procedures that are used in the event that the learner responds incorrectly or is non-responsive.

Error Correction

300

This behavior is driven by an individual's need for sensory input or stimulation.

Sensory / Automatic Reinforcement

300

 Using gradual steps or “easy wins” to build momentum toward achieving a desired behavior or a more demanding goal.

Behavior Momentum/High-Probability Request sequence

300

Reinforcement that is provided for problem behavior is discontinued in order to decrease or eliminate occurrences problem behaviors. Staff does not give client behaviors any attention, but keeps their body in a calm and relaxed state.


Remaining Neutral / Extinction

300

To increase the potency of a reinforcer by not delivering it to the individual for a time.

Deprivation

400

Process used to create new behavior by differentially reinforcing successive approximations to a desired behavior (the target response).

Shaping

400

This is when a staff knows when to track behaviors and when to stop tracking behaviors

Onset / Off Set

400

Is the process of delivering rewards based on the passage of time, or freebies. Clients don't need to earn these they are freely given.

 Noncontingent Reinforcement

400

Block or remove access to the reinforcer and the reinforcer until task is completed.


Response Block

400

Refers to the tendency for behavior “to get worse before it gets better”. When a previously reinforced behavior is no longer reinforced, the behavior will temporarily increase in frequency, magnitude, and variability.

Extinction Burst

500

Teaching that “takes advantage” of naturally occurring opportunities to teach, often with student-initiated activities.

Incidental Teaching

500

A process in which the events in the environment that are maintaining a particular response are identified.

Functional Analysis

500

Technique that involves a balanced interaction between two partners where each has some control or choice over an activity.

Shared Control

500

When are punishment procedures used with clients?

NEVER

*unless VERY closely supervised by a BCBA*

500

Verbal behavior where a non-verbal stimulus evokes a verbal response. In other words, one sees, hears, smells, tastes, or feels something that evokes a verbal response.

Tact